TRUEGh0uLL

Russia
On FACEIT since 2022 387 matches tracked 87 matches in 30 days
ELO ▼ 94
2,909
30-day peak: 3,033
Rank EU ▼ 3,429 places
#12,872
Russia #3,666 in Russia
30 days · prev. #9,443 · best #7,338
Last updated:

How does TRUEGh0uLL play?

Rating 1.09 K/R 0.79 ADR 85.5 from 387 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 387 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 33%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 85%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.08+0.03 · Ø 1.05 better than 54%
Pistol kills per match 3.1
Knife kills 5 in 387 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 74%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.7+0.3 · Ø 2.4 better than 78%
4Ks and aces 64x 4K, 4 aces in 305 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 61%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.08, ADR at 85.8, Headshots at 58%, Win rate at 51%, ELO at 2,909
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months unchanged at 0.79. Slightly above the average (0.75).

Patterns

From the last 387 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −131 ELO
38 matches · 42% win rate
On Dust 2 −30 ELO
87 matches · 49% win rate
On Sundays +22 ELO, win rate 36%

TRUEGh0uLL loses the most ELO on Inferno: −131 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.89 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Recorded match no. 250 · Nuke
  4. Most kills in a match: 45 · Cache

Maps in detail

from the last 387 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient109
52% better than 43%
0.79 better than 65%
85.4 better than 65%
1.11 better than 68%
52% of 588 duels right on the average
36% of 47 situations better than 44%
Dust 287
49% better than 32%
0.77 better than 58%
83.1 better than 56%
1.06 better than 48%
52% of 401 duels right on the average
44% of 32 situations better than 66%
Nuke76
54% better than 42%
0.83 better than 74%
91.4 better than 84%
1.15 better than 68%
55% of 474 duels better than 60%
41% of 27 situations better than 55%
Cache53
53% better than 36%
0.80 better than 57%
86.5 better than 59%
1.10 better than 48%
53% of 319 duels better than 43%
38% of 37 situations better than 44%
Inferno38
42% better than 8%
0.77 better than 46%
82.1 better than 36%
1.06 better than 33%
53% of 213 duels better than 39%
46% of 13 situations better than 67%
Vertigo8
50% -
0.83 -
86.9 -
1.11-
46% of 50 duels -
25% of 4 situations -
Mirage7
14% -
0.65 -
72.3 -
0.88-
48% of 25 duels -
50% of 2 situations -
Anubis6
33% -
0.84 -
87.7 -
1.17-
53% of 34 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TRUEGh0uLL plays

Across 387 matches TRUEGh0uLL averages K/R 0.79, ADR 85.5 and a rating of 1.09. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 58% headshots. The strongest map is Nuke with a 54% win rate in 76 matches. In 185 of 387 matches the rating was 1.10 or higher (48%), in 111 it was below 0.90. In 305 matches with detailed stats: 64 4Ks and 4 aces. Best month by rating: July 2026 at 1.12. TRUEGh0uLL loses the most ELO on Inferno (−131 ELO, win rate 42%). Things go best on Cache (+76 ELO, win rate 53%). Match no. 2 of the day goes best: 64% win rate, +55 ELO. Unchanged in recent months: K/R at 0.79, Rating at 1.08, ADR at 85.8, Headshots at 58%, Win rate at 51%, ELO at 2,909. Last 30 days: 87 matches, win rate 48%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.