TROLLn

Uzbekistan
On FACEIT since 2018 361 matches tracked 85 matches in 30 days
ELO ▼ 49
3,707
30-day peak: 4,045
Rank EU ▼ 448 places
#558
Uzbekistan #5 in Uzbekistan
30 days · prev. #110 · best #96
Last updated:

How does TROLLn play?

Rating 1.23 (from 329 matches) K/R 0.87 ADR 92.0 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 329 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

3,500+ ELO

Compared with 1,386 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (12%).

Rounds with first kill 16%+4 pp · Ø 12% better than 93%
Opening duels won 61%+7 pp · Ø 54% better than 91%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (43%).

Clutch 1v1 won 34%−9 pp · Ø 43% better than 20%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 31%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so well below the average (54%).

Headshot rate 48%−6 pp · Ø 54% better than 23%
AWP share of kills 36%+23 pp · Ø 13% better than 92%
K/D 1.22+0.10 · Ø 1.12 better than 71%
Pistol kills per match 3.1
Knife kills 10 in 361 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.6).

2K rounds 15.7%+1.6 pp · Ø 14.1% better than 77%
3K rounds 5.5%+0.9 pp · Ø 4.6% better than 77%
MVPs per match 2.9+0.3 · Ø 2.6 better than 77%
4Ks and aces 77x 4K, 11 aces in 279 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.34).

Utility hit rate 30%−4 pp · Ø 34% better than 24%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 9%
Enemies flashed per round 0.16−0.18 · Ø 0.34 better than 4%
Deaths per round 71%+1 pp · Ø 70% better than 29%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +3 pp, ELO +311
= Stayed the same
K/R at 0.86, ADR at 92.0, Headshots at 48%
▼ Got worse
Rating −0.19

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOctNov

Best month: July 2026 with 1.04. Last 3 months: 0.86 (at the start 0.87). Clearly above the average (0.78).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
45 matches · 56% win rate
Between 6:00 and 12:00 +92 ELO, win rate 48%
On Tuesdays −150 ELO, win rate 45%

TROLLn loses the most ELO on Ancient: −30 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 55 · Mirage
  4. Highest rating in a match: 2.67 · Nuke

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
56% better than 46%
0.85 better than 72%
92.0 better than 78%
1.20 better than 73%
62% of 573 duels better than 87%
37% of 62 situations better than 40%
Dust 292
52% better than 30%
0.90 better than 87%
94.4 better than 85%
1.23 better than 77%
66% of 576 duels better than 93%
35% of 52 situations better than 37%
Ancient45
56% better than 42%
0.81 better than 59%
86.1 better than 55%
1.19 better than 74%
54% of 194 duels right on the average
27% of 26 situations better than 19%
Anubis42
50% better than 27%
0.82 better than 64%
86.5 better than 59%
1.15 better than 61%
53% of 180 duels better than 44%
38% of 24 situations better than 47%
Nuke42
71% better than 81%
0.95 better than 96%
97.4 better than 93%
1.39 better than 98%
65% of 216 duels better than 94%
35% of 31 situations better than 38%
Cache13
38% -
0.84 -
92.8 -
1.16-
63% of 75 duels -
57% of 7 situations -
Inferno8
63% -
0.85 -
90.7 -
1.36-
71% of 34 duels -
-
Vertigo3
67% -
0.96 -
95.1 -
1.32-
80% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TROLLn plays

Across 361 matches TROLLn averages K/R 0.87 and ADR 92.0; the rating across the 329 rated matches is 1.23. Biggest strength: Rounds with first kill at 16%, better than 93% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 3,500+ ELO players. Averages 19.1 kills per match with 48% headshots. The strongest map is Nuke with a 71% win rate in 42 matches. In 198 of 329 matches the rating was 1.10 or higher (60%), in 63 it was below 0.90. In 279 matches with detailed stats: 77 4Ks and 11 aces. Best month by rating: July 2026 at 1.55. TROLLn loses the most ELO on Ancient (−30 ELO, win rate 56%). Things go best on Dust 2 (+239 ELO, win rate 52%). Match no. 2 of the day goes best: 60% win rate, +132 ELO. Improved over the last three months: Win rate +3 pp, ELO +311. Got weaker: Rating −0.19. Unchanged in recent months: K/R at 0.86, ADR at 92.0, Headshots at 48%. Last 30 days: 85 matches, win rate 49%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.