TRAPPAZOIIID

Russia
On FACEIT since 2022 128 matches tracked 45 matches in 30 days
ELO
2,193
Peak across recorded matches: 2,233
Rank SEA ▲ 881 places
#3,365
Russia #37,361 in Russia
30 days · prev. #4,246 · best #3,365
Last updated:

How does TRAPPAZOIIID play?

Rating 1.02 K/R 0.71 ADR 73.7 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 16%+4 pp · Ø 12% better than 77%
K/D 1.04+0.01 · Ø 1.03 better than 56%
Pistol kills per match 2.3
Knife kills 4 in 128 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 8%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 18%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 17x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 49%, Win rate at 56%, ELO at 2,193
▼ Got worse
K/R −0.11, Rating −0.14, ADR −9.6

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.68 (at the start 0.79). Clearly below the average (0.74).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +11 ELO
24 matches · 46% win rate
Between 18:00 and 24:00 −1 ELO, win rate 49%

TRAPPAZOIIID loses the most ELO in match 2 of the day: +11 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.91 · Mirage
  4. Most kills in a match: 30 · Nuke

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% better than 46%
0.64 better than 10%
68.5 better than 5%
0.93 better than 19%
53% of 201 duels better than 62%
26% of 42 situations better than 19%
Dust 242
62% better than 86%
0.73 right on the average
75.8 better than 25%
1.07 better than 65%
55% of 198 duels better than 71%
38% of 32 situations right on the average
Ancient12
50% -
0.76 -
75.3 -
1.08-
48% of 48 duels -
33% of 6 situations -
Nuke12
67% -
0.82 -
82.0 -
1.12-
57% of 76 duels -
27% of 11 situations -
Anubis10
50% -
0.66 -
70.6 -
0.97-
33% of 52 duels -
67% of 6 situations -
Inferno5
40% -
0.79 -
79.7 -
1.11-
42% of 24 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TRAPPAZOIIID plays

Across 128 matches TRAPPAZOIIID averages K/R 0.71, ADR 73.7 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 46 of 128 matches the rating was 1.10 or higher (36%), in 47 it was below 0.90. In 83 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. TRAPPAZOIIID loses the most ELO in match 2 of the day (+11 ELO, win rate 46%). Things go best on Dust 2 (+70 ELO, win rate 62%). From match no. 5 of the day on, things go best: 61% win rate, +44 ELO. Got weaker: K/R −0.11, Rating −0.14, ADR −9.6. Unchanged in recent months: Headshots at 49%, Win rate at 56%, ELO at 2,193. Last 30 days: 45 matches, win rate 56%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.