TRAPPAZOIIID

Russia
On FACEIT since 2022 139 matches tracked 40 matches in 30 days
ELO
2,124
Peak across recorded matches: 2,233
Rank SEA ▼ 69 places
#4,315
Russia #135 in Russia
30 days · prev. #4,246 · best #3,416
Last updated:

How does TRAPPAZOIIID play?

Rating 1.03 K/R 0.71 ADR 74.5 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 139 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 17%+6 pp · Ø 11% better than 81%
K/D 1.05+0.02 · Ø 1.03 better than 60%
Pistol kills per match 2.3
Knife kills 4 in 139 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 10%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 20x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ELO at 2,124
▼ Got worse
K/R −0.14, Rating −0.16, ADR −10.8, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.65 (at the start 0.79). Clearly below the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +11 ELO
26 matches · 46% win rate
Between 18:00 and 24:00 −1 ELO, win rate 48%
On Mondays ±0 ELO, win rate 40%

TRAPPAZOIIID loses the most ELO in match 2 of the day: +11 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 1.91 · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% better than 45%
0.65 better than 12%
69.3 better than 5%
0.94 better than 21%
55% of 219 duels better than 73%
28% of 43 situations better than 22%
Dust 246
59% better than 78%
0.75 better than 56%
77.4 better than 31%
1.09 better than 70%
55% of 220 duels better than 72%
40% of 35 situations better than 55%
Ancient13
46% -
0.73 -
74.9 -
1.04-
49% of 51 duels -
29% of 7 situations -
Nuke12
67% -
0.82 -
82.0 -
1.12-
57% of 76 duels -
27% of 11 situations -
Anubis10
50% -
0.66 -
70.6 -
0.97-
33% of 52 duels -
67% of 6 situations -
Inferno6
50% -
0.81 -
81.5 -
1.14-
44% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TRAPPAZOIIID plays

Across 139 matches TRAPPAZOIIID averages K/R 0.71, ADR 74.5 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 52 of 139 matches the rating was 1.10 or higher (37%), in 51 it was below 0.90. In 94 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. TRAPPAZOIIID loses the most ELO in match 2 of the day (+11 ELO, win rate 46%). Things go best on Dust 2 (+70 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +13 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.14, Rating −0.16, ADR −10.8, Win rate −3 pp. Unchanged in recent months: ELO at 2,124. Last 30 days: 40 matches, win rate 53%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.