TOYOTA_67

Sweden
On FACEIT since 2015 222 matches tracked 67 matches in 30 days
ELO ▲ 90
2,642
30-day peak: 2,692
Rank EU
#34,888
Sweden #1,027 in Sweden
Last updated:

How does TOYOTA_67 play?

Rating 1.17 (from 188 matches) K/R 0.82 ADR 87.7 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 188 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 97%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.5%).

2K rounds 16.2%+2.7 pp · Ø 13.5% better than 93%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 36x 4K, 5 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 70%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, Rating +0.18, ADR +12.6, Win rate +10 pp, ELO +181
= Stayed the same
Headshots at 61%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.82
FebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 1.01. Last 3 months: 0.86 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −42 ELO
36 matches · 61% win rate
In match 1 of the day +77 ELO
65 matches · 48% win rate
On Tuesdays +6 ELO, win rate 36%

TOYOTA_67 loses the most ELO on Anubis: −42 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Ancient
  2. Longest win streak: 15 wins in a row · Mirage
  3. Recorded match no. 100 · Nuke
  4. Highest rating in a match: 2.69 · Mirage

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
56% better than 65%
0.86 better than 89%
92.4 better than 90%
1.23 better than 92%
54% of 449 duels better than 63%
43% of 47 situations better than 64%
Anubis36
61% better than 76%
0.78 better than 66%
83.4 better than 62%
1.08 better than 61%
56% of 163 duels better than 73%
25% of 16 situations better than 19%
Nuke27
44% better than 15%
0.78 better than 59%
80.7 better than 42%
1.09 better than 58%
67% of 78 duels better than 98%
44% of 16 situations better than 63%
Ancient21
43% better than 18%
0.82 better than 79%
88.4 better than 78%
1.14 better than 78%
58% of 100 duels better than 81%
33% of 12 situations better than 37%
Cache16
69% better than 91%
0.87 better than 89%
89.5 better than 80%
1.27 better than 93%
54% of 70 duels better than 56%
56% of 9 situations better than 84%
Dust 211
36% -
0.67 -
72.4 -
0.94-
60% of 25 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TOYOTA_67 plays

Across 222 matches TOYOTA_67 averages K/R 0.82 and ADR 87.7; the rating across the 188 rated matches is 1.17. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 62% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 95 of 188 matches the rating was 1.10 or higher (51%), in 50 it was below 0.90. In 128 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: September 2026 at 1.47. TOYOTA_67 loses the most ELO on Anubis (−42 ELO, win rate 61%). Things go best on Mirage (+112 ELO, win rate 56%). Match no. 2 of the day goes best: 60% win rate, +110 ELO. Improved over the last three months: K/R +0.10, Rating +0.18, ADR +12.6, Win rate +10 pp, ELO +181. Unchanged in recent months: Headshots at 61%. Last 30 days: 67 matches, win rate 52%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.