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TOTEEEEE

Panama
On FACEIT since 2023 232 matches tracked 64 matches in 30 days
ELO ▲ 236
2,308
30-day peak: 2,320
Rank NA ▲ 556 places
#3,234
Panama #40 in Panama
30 days · prev. #3,790 · best #2,666
Last updated:

How does TOTEEEEE play?

Rating 1.03 (from 182 matches) K/R 0.73 ADR 81.5 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 182 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 87%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.02−0.02 · Ø 1.04 better than 42%
Pistol kills per match 2.4
Knife kills 4 in 232 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 51%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 40%
MVPs per match 2.5+0.1 · Ø 2.4 better than 69%
4Ks and aces 33x 4K, 1 ace in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 90%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.4
= Stayed the same
Headshots at 57%, Win rate at 49%
▼ Got worse
ELO −123

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.75 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −324 ELO
55 matches · 44% win rate
On Mirage −169 ELO
74 matches · 46% win rate
Between 18:00 and 24:00 −30 ELO, win rate 38%
On Fridays −116 ELO, win rate 32%

TOTEEEEE loses the most ELO from match 5 of the day: −324 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.09 · Ancient

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
46% better than 28%
0.77 better than 65%
84.7 better than 68%
1.07 better than 62%
56% of 229 duels better than 75%
29% of 34 situations better than 21%
Ancient51
55% better than 60%
0.75 right on the average
81.4 better than 48%
1.04 right on the average
51% of 186 duels better than 46%
56% of 25 situations better than 88%
Dust 250
56% better than 65%
0.70 better than 32%
79.9 better than 46%
0.99 better than 35%
49% of 151 duels better than 37%
38% of 13 situations right on the average
Anubis35
37% better than 10%
0.71 better than 31%
80.4 better than 45%
1.00 better than 35%
46% of 143 duels better than 20%
32% of 19 situations better than 34%
Inferno15
47% better than 26%
0.73 better than 39%
76.8 better than 23%
1.00-
37% of 52 duels better than 1%
25% of 4 situations better than 17%

Compared with players on the same level who have at least 15 matches on the map.

How TOTEEEEE plays

Across 232 matches TOTEEEEE averages K/R 0.73 and ADR 81.5; the rating across the 182 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Dust 2 with a 56% win rate in 50 matches. In 74 of 182 matches the rating was 1.10 or higher (41%), in 67 it was below 0.90. In 182 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: November 2026 at 1.05. TOTEEEEE loses the most ELO from match 5 of the day (−324 ELO, win rate 44%). Things go best in match 4 of the day (+51 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +51 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.4. Got weaker: ELO −123. Unchanged in recent months: Headshots at 57%, Win rate at 49%. Last 30 days: 64 matches, win rate 52%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.