TOR0NTO

Mongolia
On FACEIT since 2022 106 matches tracked 49 matches in 30 days
ELO ▲ 45
2,040
30-day peak: 2,040
Rank SEA ▼ 510 places
#5,974
Mongolia #1,665 in Mongolia
30 days · prev. #5,464 · best #3,370
Last updated:

How does TOR0NTO play?

Rating 1.36 K/R 0.96 ADR 97.7 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.36
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 106 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 38% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 6% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 97%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 98%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.39 K/D and so well above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.39+0.36 · Ø 1.03 better than 99%
Pistol kills per match 4.1
Zeus kills2 in 106 matches
Knife kills 5 in 106 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 17.8%+4.4 pp · Ø 13.4% better than 99%
3K rounds 7.2%+3.1 pp · Ø 4.1% better than 99%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 35x 4K, 6 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 29%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, ELO +266
= Stayed the same
K/R at 0.97, ADR at 97.1
▼ Got worse
Headshots −2 pp, Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.96
JunJulAugSepOctNov

Best month: October 2026 with 0.99. Last 3 months: 0.97 (at the start 0.94). Well above the average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Most kills in a match: 43 · Anubis
  3. Reached level 10 · Mirage
  4. Highest rating in a match: 3.12 · Ancient
  5. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
59% better than 79%
0.97 better than 98%
96.9 better than 96%
1.38 better than 98%
62% of 172 duels better than 94%
68% of 22 situations better than 98%
Dust 217
53% better than 55%
0.92 better than 97%
99.1 better than 98%
1.33 better than 98%
63% of 104 duels better than 95%
33% of 12 situations better than 35%
Ancient16
63% better than 85%
0.96 better than 99%
94.1 better than 94%
1.38 better than 99%
60% of 86 duels better than 90%
71% of 24 situations better than 99%
Nuke16
44% better than 18%
0.97 better than 99%
101.8 better than 99%
1.31 better than 97%
59% of 79 duels better than 83%
23% of 13 situations better than 12%
Anubis14
29% -
0.96 -
94.4 -
1.34-
60% of 98 duels -
54% of 13 situations -
Inferno14
57% -
0.96 -
100.5 -
1.37-
52% of 86 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TOR0NTO plays

Across 106 matches TOR0NTO averages K/R 0.96, ADR 97.7 and a rating of 1.36. Biggest strength: Rating at 1.36, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 21.3 kills per match with 52% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 73 of 106 matches the rating was 1.10 or higher (69%), in 14 it was below 0.90. In 90 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: October 2026 at 1.40. Things go best in match 2 of the day (+35 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +35 ELO. Improved over the last three months: Rating +0.06, ELO +266. Got weaker: Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.97, ADR at 97.1. Last 30 days: 49 matches, win rate 49%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.