TOP_FACE

Belarus
On FACEIT since 2015 68 matches tracked 22 matches in 30 days
Last updated:

How does TOP_FACE play?

Rating 0.91 K/R 0.62 ADR 69.2 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 29%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 39%−12 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 2%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 0.90−0.14 · Ø 1.04 better than 6%
Pistol kills per match 2.5
Knife kills 1 in 68 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (13.5%).

2K rounds 10.2%−3.3 pp · Ø 13.5% better than 1%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 4x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +539
= Stayed the same
ADR at 66.5
▼ Got worse
K/R −0.07, Rating −0.15

Oct to Nov 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.55
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.69. Last 3 months: 0.56 (at the start 0.63). Well below the average (0.74).

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Highest rating in a match: 1.60 · Dust 2
  3. Most kills in a match: 31 · Dust 2
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
57% better than 68%
0.66 better than 13%
74.8 better than 19%
0.96 better than 23%
47% of 104 duels better than 26%
41% of 17 situations better than 59%
Mirage17
53% better than 54%
0.59 better than 2%
67.2 better than 2%
0.90 better than 9%
39% of 49 duels better than 3%
50% of 12 situations better than 83%
Ancient12
50% -
0.55 -
60.5 -
0.78-
41% of 46 duels -
20% of 5 situations -
Anubis8
25% -
0.68 -
69.5 -
0.97-
39% of 28 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TOP_FACE plays

Across 68 matches TOP_FACE averages K/R 0.62, ADR 69.2 and a rating of 0.91. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 69.2, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.0 kills per match with 38% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 18 of 68 matches the rating was 1.10 or higher (26%), in 35 it was below 0.90. In 47 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. Things go best on Dust 2 (+25 ELO, win rate 57%). Match no. 2 of the day goes best: 61% win rate, −25 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +539. Got weaker: K/R −0.07, Rating −0.15. Unchanged in recent months: ADR at 66.5. Last 30 days: 22 matches, win rate 50%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.