TOP_FACE
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).
Compared with 2,406 players in this group, each player over up to their last 100 matches.
Opening
Weakness39% of opening duels won and so well below the average (51%).
Clutch
Average31% of 1v2s won and so well above the average (21%).
Weapons and aim
Weakness38% headshots and so well below the average (50%).
Impact
WeaknessExactly 2 kills in 10.2% of rounds and so well below the average (13.5%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageOct to Nov 2026 compared with Feb to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.69. Last 3 months: 0.56 (at the start 0.63). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.99. Last 3 months: 0.81 (at the start 0.96). Well below the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 75.7. Last 3 months: 66.5 (at the start 66.3). Well below the average (81.0).
Share of headshot kills
Best month: July 2026 with 42%. Last 3 months: 41% (at the start 39%). Well below the average (50%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 48% (at the start 43%). Clearly below the average (51%).
Best month: November 2026 with 2,435. Last 3 months: 2,435 (at the start 1,896).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 27%.
Patterns
From the last 68 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Reached level 10 · Dust 2
- Highest rating in a match: 1.60 · Dust 2
- Most kills in a match: 31 · Dust 2
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 68 matchesCompared with players on the same level who have at least 15 matches on the map.
How TOP_FACE plays
Across 68 matches TOP_FACE averages K/R 0.62, ADR 69.2 and a rating of 0.91. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 69.2, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.0 kills per match with 38% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 18 of 68 matches the rating was 1.10 or higher (26%), in 35 it was below 0.90. In 47 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. Things go best on Dust 2 (+25 ELO, win rate 57%). Match no. 2 of the day goes best: 61% win rate, −25 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +539. Got weaker: K/R −0.07, Rating −0.15. Unchanged in recent months: ADR at 66.5. Last 30 days: 22 matches, win rate 50%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.