TOPTIR

Russia
On FACEIT since 2025 101 matches tracked 76 matches in 30 days
ELO ▲ 170
2,092
30-day peak: 2,152
Rank EU
#194,076
Russia #53,600 in Russia
Last updated:

How does TOPTIR play?

Rating 0.92 K/R 0.66 ADR 74.7 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 28% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (49%).

Headshot rate 64%+15 pp · Ø 49% better than 99%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.4%).

2K rounds 10.1%−3.3 pp · Ø 13.4% better than 1%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 7%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 9x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +543
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.20, Rating −0.27, ADR −15.8, Headshots −8 pp, Win rate −7 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Last 3 months: 0.62 (at the start 0.82). Well below the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
37 matches · 54% win rate
On Ancient −3 ELO
24 matches · 54% win rate
From match 5 of the day +62 ELO
35 matches · 40% win rate

TOPTIR loses the most ELO on Dust 2: −31 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 30 · Nuke
  4. Reached level 10 · Anubis
  5. Highest rating in a match: 2.22 · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
54% better than 60%
0.68 better than 23%
75.8 better than 25%
0.95 better than 22%
49% of 116 duels better than 39%
26% of 23 situations better than 19%
Ancient24
54% better than 60%
0.71 better than 35%
79.0 better than 38%
0.97 better than 31%
57% of 74 duels better than 80%
39% of 18 situations better than 56%
Mirage24
50% better than 46%
0.63 better than 9%
71.3 better than 12%
0.89 better than 11%
41% of 78 duels better than 7%
63% of 8 situations better than 96%
Anubis7
43% -
0.58 -
65.6 -
0.82-
55% of 20 duels -
0% of 7 situations -
Nuke5
60% -
0.72 -
78.4 -
0.89-
50% of 12 duels -
0% of 2 situations -
Inferno3
33% -
0.65 -
79.9 -
0.88-
31% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TOPTIR plays

Across 101 matches TOPTIR averages K/R 0.66, ADR 74.7 and a rating of 0.92. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 64% headshots. The strongest map is Ancient with a 54% win rate in 24 matches. In 24 of 101 matches the rating was 1.10 or higher (24%), in 54 it was below 0.90. In 81 matches with detailed stats: 9 4Ks and 0 aces. TOPTIR loses the most ELO on Dust 2 (−31 ELO, win rate 54%). Things go best on Mirage (+4 ELO, win rate 50%). Match no. 1 of the day goes best: 58% win rate, −91 ELO. Improved over the last three months: ELO +543. Got weaker: K/R −0.20, Rating −0.27, ADR −15.8, Headshots −8 pp, Win rate −7 pp. Last 30 days: 76 matches, win rate 50%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.