TOKIO

Lebanon
On FACEIT since 2023 356 matches tracked 130 matches in 30 days
ELO ▼ 399
2,880
30-day peak: 3,279
Rank EU ▼ 10,491 places
#14,580
Lebanon #24 in Lebanon
30 days · prev. #4,089 · best #4,089
Last updated:

How does TOKIO play?

Rating 0.95 K/R 0.69 ADR 75.1 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 356 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 29%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 24%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 48%−4 pp · Ø 52% better than 28%
AWP share of kills 24%+12 pp · Ø 12% better than 89%
K/D 0.93−0.12 · Ø 1.05 better than 9%
Pistol kills per match 2.7
Zeus kills4 in 356 matches
Knife kills 11 in 356 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 35%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 48x 4K, 5 aces in 356 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 5.1+1.1 · Ø 4.0 better than 81%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether TOKIO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 356 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOctNov

Best month: October 2026 with 0.70.

Patterns

From the last 356 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −219 ELO
121 matches · 42% win rate
On Cache −150 ELO
21 matches · 38% win rate
On Thursdays −132 ELO, win rate 42%

TOKIO loses the most ELO from match 5 of the day: −219 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Anubis
  2. Recorded match no. 250 · Inferno
  3. Most kills in a match: 33 · Anubis
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 356 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
51% better than 39%
0.74 better than 43%
79.8 better than 39%
1.04 better than 42%
54% of 443 duels better than 61%
41% of 39 situations better than 58%
Mirage75
36% better than 3%
0.66 better than 12%
73.0 better than 12%
0.88 better than 4%
45% of 392 duels better than 13%
34% of 41 situations better than 36%
Anubis68
60% better than 70%
0.72 better than 35%
78.2 better than 31%
1.00 better than 31%
53% of 362 duels better than 55%
47% of 36 situations better than 71%
Ancient67
54% better than 51%
0.67 better than 12%
71.8 better than 6%
0.92 better than 11%
48% of 282 duels better than 26%
46% of 35 situations better than 71%
Nuke37
43% better than 13%
0.65 better than 8%
71.3 better than 8%
0.88 better than 5%
51% of 156 duels better than 37%
27% of 11 situations better than 21%
Cache21
38% better than 5%
0.65 better than 6%
70.3 better than 3%
0.86 better than 2%
35% of 98 duels better than 1%
42% of 12 situations better than 55%

Compared with players on the same level who have at least 15 matches on the map.

How TOKIO plays

Across 356 matches TOKIO averages K/R 0.69, ADR 75.1 and a rating of 0.95. Biggest strength: Utility damage per round at 5.1, better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: K/D at 0.93, better than only 9% of level 10 · 2,750-2,999 ELO players. Averages 14.9 kills per match with 48% headshots. The strongest map is Anubis with a 60% win rate in 68 matches. In 105 of 356 matches the rating was 1.10 or higher (29%), in 160 it was below 0.90. In 356 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: October 2026 at 0.97. TOKIO loses the most ELO from match 5 of the day (−219 ELO, win rate 42%). Things go best in match 1 of the day (+294 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +294 ELO. Last 30 days: 130 matches, win rate 45%, net ELO −147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.