Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76).
Rating, 1.00 is an average match
Best month: September 2026 with 1.04.
Damage per round (ADR)
Best month: July 2026 with 86.3. Last 3 months: 80.4 (at the start 86.3).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months: 46% (at the start 42%).
Matches won (win rate)
Best month: July 2026 with 52%. Last 3 months: 45% (at the start 52%).
Best month: August 2026 with 1,246. Last 3 months: 1,062 (at the start 1,149).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 96 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
TNK_ loses the most ELO in match 2 of the day: +34 ELO, 35% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.16 · Inferno
- Most kills in a match: 32 · Anubis
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 96 matchesCompared with players on the same level who have at least 15 matches on the map.
How TNK_ plays
Across 96 matches TNK_ averages K/R 0.74 and ADR 81.7; the rating across the 21 rated matches is 1.04. Biggest strength: Rating at 1.04. That is better than 80% of players on level 6. Most room to improve: Utility with impact at 27%. That is better than only 9% of players on level 6. On average 16.1 kills per match, 45% of them headshots. The strongest map is Mirage with a 46% win rate in 26 matches. In 8 of 21 matches the rating was 1.10 or higher (38%), in 8 it was below 0.90. In 68 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. TNK_ loses the most ELO in match 2 of the day (+34 ELO, win rate 35%). Things go best in match 1 of the day (+40 ELO, win rate 54%). Improved over the last three months: Headshots +4 pp. Got weaker: ADR −5.9, Win rate −7 pp, ELO −87. Unchanged in recent months: K/R at 0.73. Last 30 days: 4 matches, win rate 75%, ELO balance +26.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.