TJ-Cream
Compared with 2,167 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (51%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average39% headshots and so well below the average (49%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.85. Last 3 months: 0.81 (at the start 0.61). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.23. Last 3 months: 1.18 (at the start 0.88). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 89.6. Last 3 months: 86.3 (at the start 71.1). Clearly above the average (80.7).
Share of headshot kills
Best month: October 2026 with 41%. Last 3 months: 39% (at the start 38%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 68%. Last 3 months: 58% (at the start 68%). Well above the average (51%).
Best month: August 2026 with 2,118. Last 3 months: 2,089 (at the start 2,118).
Rounds with first kill
Best month: October 2026 with 12%. Last 3 months: 11% (at the start 10%). Slightly above the average (10%).
1v1 clutches won
Best month: October 2026 with 52%. Last 3 months: 44% (at the start 31%). Clearly above the average (39%).
Patterns
From the last 73 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 29 · Dust 2
- Highest rating in a match: 2.08 · Mirage
- Longest win streak: 4 wins in a row · Inferno
Maps in detail
from the last 73 matchesCompared with players on the same level who have at least 15 matches on the map.
How TJ-Cream plays
Across 73 matches TJ-Cream averages K/R 0.73, ADR 80.6 and a rating of 1.07. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 39% headshots. The strongest map is Mirage with a 60% win rate in 20 matches. In 29 of 73 matches the rating was 1.10 or higher (40%), in 26 it was below 0.90. In 73 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.23. Things go best on Mirage (+21 ELO, win rate 60%). Improved over the last three months: K/R +0.20, Rating +0.30, ADR +15.2, First kills +1 pp, Clutch 1v1 +13 pp. Got weaker: Win rate −10 pp. Unchanged in recent months: Headshots at 39%, ELO at 2,089. Last 30 days: 37 matches, win rate 54%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.