TIR33D

Georgia
On FACEIT since 2026 101 matches tracked 48 matches in 30 days
ELO ▲ 74
2,086
30-day peak: 2,107
Rank EU
#200,148
Georgia #880 in Georgia
Last updated:

How does TIR33D play?

Rating 1.05 K/R 0.77 ADR 82.3 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 101 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 48%−3 pp · Ø 51% better than 26%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.01−0.02 · Ø 1.03 better than 45%
Pistol kills per match 3.0
Knife kills 4 in 101 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 53%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 23x 4K, 3 aces in 92 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 23%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 23%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +168
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.14, ADR −5.8, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.72 (at the start 0.81). Just below the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −47 ELO
27 matches · 52% win rate
Between 12:00 and 18:00 −47 ELO, win rate 51%
On Sundays −25 ELO, win rate 50%

TIR33D loses the most ELO in match 2 of the day: −47 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 39 · Anubis
  3. Reached level 10 · Inferno
  4. Longest win streak: 6 wins in a row · Anubis
  5. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
70% better than 97%
0.83 better than 85%
88.9 better than 84%
1.17 better than 87%
58% of 162 duels better than 86%
44% of 18 situations better than 68%
Dust 228
57% better than 71%
0.72 better than 43%
81.1 better than 54%
0.97 better than 32%
43% of 145 duels better than 13%
33% of 9 situations better than 39%
Ancient15
73% better than 97%
0.81 better than 80%
82.5 better than 57%
1.11 better than 76%
51% of 79 duels right on the average
27% of 11 situations better than 23%
Anubis14
50% -
0.72 -
77.5 -
0.97-
36% of 86 duels -
33% of 3 situations -
Inferno8
50% -
0.75 -
79.1 -
1.01-
55% of 42 duels -
67% of 3 situations -
Cache3
33% -
0.72 -
74.2 -
0.96-
55% of 11 duels -
0% of 1 situations -
Nuke3
33% -
0.63 -
70.9 -
0.86-
30% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How TIR33D plays

Across 101 matches TIR33D averages K/R 0.77, ADR 82.3 and a rating of 1.05. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 56% headshots. The strongest map is Ancient with a 73% win rate in 15 matches. In 45 of 101 matches the rating was 1.10 or higher (45%), in 40 it was below 0.90. In 92 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: August 2026 at 1.15. TIR33D loses the most ELO in match 2 of the day (−47 ELO, win rate 52%). Things go best on Dust 2 (+56 ELO, win rate 57%). Match no. 1 of the day goes best: 69% win rate, +25 ELO. Improved over the last three months: Win rate +9 pp, ELO +168. Got weaker: K/R −0.09, Rating −0.14, ADR −5.8, Headshots −2 pp. Last 30 days: 48 matches, win rate 65%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.