THZ333

Brazil
On FACEIT since 2020 188 matches tracked 30 matches in 30 days
ELO ▲ 188
2,361
30-day peak: 2,361
Rank SA ▲ 1,048 places
#2,057
Brazil #1,738 in Brazil
30 days · prev. #3,105 · best #1,998
Last updated:

How does THZ333 play?

Rating 1.10 (from 138 matches) K/R 0.81 ADR 88.2 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 138 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 66%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 2.2
Knife kills 2 in 188 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 24x 4K, 1 ace in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 60%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +513
= Stayed the same
K/R at 0.80, Rating at 1.10, ADR at 87.8, Headshots at 53%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +9 ELO
29 matches · 31% win rate
In match 3 of the day +20 ELO
25 matches · 32% win rate
Between 0:00 and 6:00 +25 ELO, win rate 43%
On Wednesdays −26 ELO, win rate 34%

THZ333 loses the most ELO in match 2 of the day: +9 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.26 · Mirage
  3. Reached level 10 · Anubis
  4. Most kills in a match: 40 · Mirage
  5. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
60% better than 81%
0.84 better than 86%
88.6 better than 82%
1.13 better than 78%
59% of 147 duels better than 87%
40% of 25 situations better than 55%
Dust 250
50% better than 43%
0.80 better than 75%
89.4 better than 85%
1.06 better than 55%
44% of 149 duels better than 13%
22% of 27 situations better than 11%
Anubis24
42% better than 19%
0.79 better than 70%
87.0 better than 78%
1.16 better than 83%
65% of 60 duels better than 97%
26% of 19 situations better than 21%
Ancient17
12% better than 1%
0.75 right on the average
82.9 better than 55%
1.08-
55% of 33 duels better than 69%
43% of 7 situations better than 64%
Cache15
60% better than 63%
0.73 right on the average
87.8 better than 82%
0.99-
56% of 32 duels better than 73%
33% of 9 situations better than 38%
Inferno14
71% -
0.80 -
88.0 -
1.05-
50% of 24 duels -
50% of 2 situations -
Nuke10
40% -
0.87 -
92.7 -
1.21-
53% of 34 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How THZ333 plays

Across 188 matches THZ333 averages K/R 0.81 and ADR 88.2; the rating across the 138 rated matches is 1.10. Biggest strength: Damage per round (ADR) at 88.2, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 53% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 69 of 138 matches the rating was 1.10 or higher (50%), in 35 it was below 0.90. In 132 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: September 2026 at 1.12. THZ333 loses the most ELO in match 2 of the day (+9 ELO, win rate 31%). Things go best in match 1 of the day (+87 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +87 ELO. Improved over the last three months: ELO +513. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 87.8, Headshots at 53%, Win rate at 50%. Last 30 days: 30 matches, win rate 60%, net ELO +156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.