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THUNIBAT

Jordan
On FACEIT since 2025 332 matches tracked 107 matches in 30 days
Last updated:

How does THUNIBAT play?

Rating 1.14 (from 293 matches) K/R 0.81 ADR 88.3 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 293 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 50%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.17+0.14 · Ø 1.03 better than 87%
Pistol kills per match 3.4
Knife kills 3 in 332 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 82%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 51x 4K, 3 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 64%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 29%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +12 pp, ELO +409
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.57, ADR −7.1, Headshots −3 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.90. Last 3 months: 0.80 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −77 ELO
124 matches · 44% win rate
On Anubis −53 ELO
50 matches · 52% win rate
On Dust 2 −50 ELO
115 matches · 53% win rate

THUNIBAT loses the most ELO in match 1 of the day: −77 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 52 · Ancient
  3. Recorded match no. 250 · Anubis
  4. Reached level 10 · Ancient
  5. Highest rating in a match: 2.97 · Dust 2

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2115
53% better than 57%
0.84 better than 88%
89.7 better than 87%
1.18 better than 88%
54% of 376 duels better than 66%
43% of 87 situations better than 65%
Inferno51
55% better than 60%
0.88 better than 94%
92.4 better than 89%
1.23 better than 92%
56% of 167 duels better than 67%
38% of 26 situations right on the average
Anubis50
52% better than 51%
0.86 better than 93%
94.1 better than 95%
1.22 better than 93%
55% of 165 duels better than 71%
55% of 40 situations better than 86%
Ancient46
46% better than 30%
0.76 better than 58%
83.0 better than 59%
0.99 better than 36%
54% of 147 duels better than 65%
21% of 24 situations better than 14%
Mirage44
39% better than 11%
0.73 better than 46%
82.1 better than 58%
0.99 better than 37%
41% of 126 duels better than 7%
50% of 18 situations better than 82%
Cache14
57% -
0.72 -
79.2 -
0.96-
43% of 49 duels -
29% of 7 situations -
Nuke10
30% -
0.76 -
85.4 -
1.03-
55% of 38 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How THUNIBAT plays

Across 332 matches THUNIBAT averages K/R 0.81 and ADR 88.3; the rating across the 293 rated matches is 1.14. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 49% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 142 of 293 matches the rating was 1.10 or higher (48%), in 85 it was below 0.90. In 248 matches with detailed stats: 51 4Ks and 3 aces. Best month by rating: June 2026 at 1.69. THUNIBAT loses the most ELO in match 1 of the day (−77 ELO, win rate 44%). Things go best in match 3 of the day (+55 ELO, win rate 57%). From match no. 5 of the day on, things go best: 75% win rate, +23 ELO. Improved over the last three months: Win rate +12 pp, ELO +409. Got weaker: K/R −0.07, Rating −0.57, ADR −7.1, Headshots −3 pp. Last 30 days: 107 matches, win rate 49%, net ELO −121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.