THE_BUTCHER
How does THE_BUTCHER play?
Compared with 1,050 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so clearly below the average (49%).
Clutch
Weakness13% of 1v1s won and so well below the average (38%).
Weapons and aim
Average41% headshots and so clearly below the average (44%).
Impact
AverageExactly 3 kills in 4.5% of rounds and so clearly above the average (3.7%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Patterns
From the last 51 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 35 · Dust 2
- Highest rating in a match: 1.80 · Mirage
- Longest win streak: 3 wins in a row · Anubis
Maps in detail
from the last 51 matchesCompared with players on the same level who have at least 15 matches on the map.
How THE_BUTCHER plays
Across 51 matches THE_BUTCHER averages K/R 0.75, ADR 84.7 and a rating of 0.99. Biggest strength: Damage per round (ADR) at 84.7, better than 88% of level 5 players. Most room to improve: Clutch 1v1 won at 13%, better than only 1% of level 5 players. Averages 15.8 kills per match with 41% headshots. The strongest map is Mirage with a 47% win rate in 15 matches. In 22 of 51 matches the rating was 1.10 or higher (43%), in 18 it was below 0.90. In 51 matches with detailed stats: 6 4Ks and 1 ace. Things go best from match 5 of the day (−21 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate, −21 ELO. Last 30 days: 51 matches, win rate 41%, net ELO +8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.