THE_BEST

Russia
300 matches tracked
ELO ▲ 32
3,359
30-day peak: 3,359
Rank EU ▼ 537 places
#2,170
Russia #591 in Russia
30 days · prev. #1,633 · best #1,633
Last updated:

How does THE_BEST play?

Rating 0.94 (from 257 matches) K/R 0.66 ADR 73.1 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 264 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 21% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

40% of 1v1s won and so right on the average (40%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.93−0.12 · Ø 1.05 better than 7%
Pistol kills per match 2.7
Knife kills 2 in 300 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 8%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 2.0−0.3 · Ø 2.3 better than 9%
4Ks and aces 30x 4K, 6 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 57%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, ADR +5.9, Headshots +4 pp, ELO +133
= Stayed the same
Nothing clear
▼ Got worse
Win rate −9 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.70. Last 3 months: 0.68 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −122 ELO
39 matches · 49% win rate
In match 3 of the day −120 ELO
43 matches · 35% win rate
Between 6:00 and 12:00 −61 ELO, win rate 48%
On Wednesdays −241 ELO, win rate 41%

THE_BEST loses the most ELO on Nuke: −122 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient
  4. Highest rating in a match: 2.07 · Nuke

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
52% better than 38%
0.65 better than 9%
72.2 better than 9%
0.95 better than 14%
48% of 269 duels better than 26%
40% of 25 situations right on the average
Mirage85
61% better than 76%
0.63 better than 4%
70.9 better than 6%
0.89 better than 5%
49% of 279 duels better than 28%
48% of 46 situations better than 78%
Ancient54
44% better than 16%
0.66 better than 9%
72.0 better than 6%
0.92 better than 9%
49% of 191 duels better than 29%
31% of 26 situations better than 31%
Nuke39
49% better than 23%
0.71 better than 24%
77.5 better than 25%
0.99 better than 22%
48% of 151 duels better than 22%
32% of 28 situations better than 31%
Cache14
71% -
0.72 -
81.9 -
1.02-
54% of 59 duels -
64% of 14 situations -
Anubis12
50% -
0.66 -
73.1 -
0.93-
32% of 31 duels -
17% of 6 situations -
Inferno7
57% -
0.68 -
76.3 -
0.97-
56% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How THE_BEST plays

Across 300 matches THE_BEST averages K/R 0.66 and ADR 73.1; the rating across the 257 rated matches is 0.94. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 73.1, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 14.7 kills per match with 59% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 82 of 264 matches the rating was 1.10 or higher (31%), in 137 it was below 0.90. In 229 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: October 2026 at 0.99. THE_BEST loses the most ELO on Nuke (−122 ELO, win rate 49%). Things go best in match 1 of the day (+182 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +182 ELO. Improved over the last three months: K/R +0.05, ADR +5.9, Headshots +4 pp, ELO +133. Got weaker: Win rate −9 pp. Last 30 days: 4 matches, win rate 75%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.