THEPAKITO
Name history of THEPAKITO
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Compared with 6,766 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so well below the average (52%).
Clutch
Weakness16% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.05).
Impact
WeaknessExactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).
Utility and deaths
AverageDied in 75% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageKills per round (K/R)
Rating, 1.00 is an average match
Damage per round (ADR)
Share of headshot kills
Matches won (win rate)
Rounds with first kill
1v1 clutches won
Patterns
From the last 144 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
THEPAKITO loses the most ELO in match 2 of the day: +27 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.15 · Ancient
- Longest win streak: 9 wins in a row · Anubis
- Most kills in a match: 40 · Dust 2
Maps in detail
from the last 144 matchesCompared with players on the same level who have at least 15 matches on the map.
How THEPAKITO plays
Across 144 matches THEPAKITO averages K/R 0.69, ADR 78.1 and a rating of 0.94. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: K/D at 0.92, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 14.7 kills per match with 58% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 41 of 144 matches the rating was 1.10 or higher (28%), in 71 it was below 0.90. In 144 matches with detailed stats: 14 4Ks and 1 ace. THEPAKITO loses the most ELO in match 2 of the day (+27 ELO, win rate 45%). Things go best on Anubis (+189 ELO, win rate 45%). Match no. 4 of the day goes best: 57% win rate, −60 ELO. Last 30 days: 85 matches, win rate 53%, net ELO +433.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.