THEPAKITO

Sweden
144 matches tracked 85 matches in 30 days
Last updated:

How does THEPAKITO play?

Rating 0.94 K/R 0.69 ADR 78.1 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 144 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 46%−6 pp · Ø 52% better than 6%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 23%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.92−0.13 · Ø 1.05 better than 5%
Pistol kills per match 2.4
Knife kills 3 in 144 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 13%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 24%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 14x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 72%
Enemies flashed per round 0.52+0.20 · Ø 0.32 better than 92%
Deaths per round 75%+4 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether THEPAKITO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 144 matches, all from the last 3 months.

Kills per round (K/R)

0.66
SepOct

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +27 ELO
22 matches · 45% win rate
Between 0:00 and 6:00 −1 ELO, win rate 46%
On Thursdays −114 ELO, win rate 40%

THEPAKITO loses the most ELO in match 2 of the day: +27 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Ancient
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
51% better than 36%
0.66 better than 9%
76.6 better than 20%
0.92 better than 8%
48% of 145 duels better than 23%
24% of 21 situations better than 16%
Anubis31
45% better than 18%
0.68 better than 16%
78.5 better than 32%
0.93 better than 11%
46% of 128 duels better than 17%
53% of 15 situations better than 83%
Dust 228
54% better than 47%
0.69 better than 19%
75.9 better than 20%
0.93 better than 10%
43% of 121 duels better than 8%
40% of 15 situations right on the average
Nuke19
68% better than 81%
0.74 better than 35%
86.3 better than 69%
1.00 better than 21%
48% of 81 duels better than 21%
21% of 14 situations better than 11%
Inferno13
31% -
0.73 -
78.8 -
0.96-
47% of 47 duels -
33% of 9 situations -
Mirage12
33% -
0.64 -
71.1 -
0.86-
39% of 59 duels -
42% of 12 situations -
Cache6
83% -
0.80 -
83.5 -
1.05-
48% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How THEPAKITO plays

Across 144 matches THEPAKITO averages K/R 0.69, ADR 78.1 and a rating of 0.94. Biggest strength: Headshot rate at 58%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: K/D at 0.92, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 14.7 kills per match with 58% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 41 of 144 matches the rating was 1.10 or higher (28%), in 71 it was below 0.90. In 144 matches with detailed stats: 14 4Ks and 1 ace. THEPAKITO loses the most ELO in match 2 of the day (+27 ELO, win rate 45%). Things go best on Anubis (+189 ELO, win rate 45%). Match no. 4 of the day goes best: 57% win rate, −60 ELO. Last 30 days: 85 matches, win rate 53%, net ELO +433.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.