THEEND_
Compared with 1,331 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (50%).
Clutch
Average29% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average1.04 K/D and so slightly above the average (0.99).
Impact
AverageExactly 2 kills in 15.7% of rounds and so well above the average (13.0%).
Utility and deaths
Average0.40 enemies flashed per round and so well above the average (0.26).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.88. Last 3 months: 0.82 (at the start 0.56). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.20. Last 3 months: 1.11 (at the start 0.81). Well above the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 95.1. Last 3 months: 87.3 (at the start 60.9). Clearly above the average (79.1).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 46% (at the start 48%). Right on the average (46%).
Matches won (win rate)
Best month: September 2026 with 62%. Last 3 months: 56% (at the start 43%). Well above the average (50%).
Best month: November 2026 with 1,417. Last 3 months: 1,417 (at the start 1,159).
Rounds with first kill
Best month: November 2026 with 15%. Last 3 months unchanged at 14%. Well above the average (10%).
1v1 clutches won
Best month: August 2026 with 36%. Last 3 months: 27% (at the start 36%). Well below the average (38%).
Patterns
From the last 103 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
THEEND_ loses the most ELO on Dust 2: −60 ELO, 54% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.08 · Cache
Maps in detail
from the last 103 matchesCompared with players on the same level who have at least 15 matches on the map.
How THEEND_ plays
Across 103 matches THEEND_ averages K/R 0.76, ADR 82.0 and a rating of 1.05. Biggest strength: Opening duels won at 57%, better than 95% of level 7 players. Most room to improve: Clutch 1v1 won at 29%, better than only 12% of level 7 players. Averages 16.9 kills per match with 47% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 44 of 103 matches the rating was 1.10 or higher (43%), in 36 it was below 0.90. In 103 matches with detailed stats: 14 4Ks and 4 aces. Best month by rating: September 2026 at 1.20. THEEND_ loses the most ELO on Dust 2 (−60 ELO, win rate 54%). Things go best on Mirage (+45 ELO, win rate 54%). From match no. 5 of the day on, things go best: 59% win rate, +39 ELO. Improved over the last three months: K/R +0.26, Rating +0.30, ADR +26.4, Win rate +13 pp, ELO +258. Got weaker: Headshots −2 pp, Clutch 1v1 −9 pp. Unchanged in recent months: First kills at 14%. Last 30 days: 40 matches, win rate 55%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.