THCado

Bosnia & Herzegovina
On FACEIT since 2025 194 matches tracked
ELO
2,446
Peak across recorded matches: 2,446
Rank EU
#66,215
Bosnia & Herzegovina #226 in Bosnia & Herzegovina
Last updated:

How does THCado play?

Rating 1.09 K/R 0.77 ADR 82.6 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 194 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 31% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 15%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 20x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.29).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 81.8, Headshots at 60%
▼ Got worse
Win rate −7 pp, ELO −58

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +31 ELO
23 matches · 48% win rate
From match 5 of the day +34 ELO
53 matches · 51% win rate
Between 18:00 and 24:00 +16 ELO, win rate 52%
On Mondays −37 ELO, win rate 38%

THCado loses the most ELO in match 4 of the day: +31 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.54 · Dust 2
  3. Reached level 10 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage
  5. Most kills in a match: 50 · Anubis

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
63% better than 85%
0.78 better than 66%
82.3 better than 55%
1.11 better than 72%
59% of 240 duels better than 86%
39% of 49 situations right on the average
Dust 237
59% better than 76%
0.76 better than 57%
82.3 better than 55%
1.04 better than 47%
55% of 148 duels better than 70%
53% of 17 situations better than 86%
Ancient25
44% better than 24%
0.74 better than 46%
82.5 better than 53%
1.03 right on the average
61% of 98 duels better than 92%
42% of 19 situations better than 63%
Inferno22
68% better than 87%
0.81 better than 70%
85.7 better than 64%
1.14 better than 68%
69% of 111 duels better than 98%
60% of 10 situations better than 91%
Anubis17
65% better than 88%
0.72 better than 41%
76.9 better than 26%
1.01 better than 41%
58% of 52 duels better than 81%
14% of 7 situations better than 6%
Nuke17
53% better than 42%
0.83 better than 81%
89.1 better than 84%
1.16 better than 80%
60% of 47 duels better than 89%
31% of 16 situations better than 31%
Cache15
67% -
0.74 -
78.3 -
1.07-
66% of 41 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How THCado plays

Across 194 matches THCado averages K/R 0.77, ADR 82.6 and a rating of 1.09. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 60% headshots. The strongest map is Inferno with a 68% win rate in 22 matches. In 77 of 194 matches the rating was 1.10 or higher (40%), in 57 it was below 0.90. In 84 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. THCado loses the most ELO in match 4 of the day (+31 ELO, win rate 48%). Things go best in match 3 of the day (+96 ELO, win rate 73%). Match no. 3 of the day goes best: 73% win rate, +96 ELO. Got weaker: Win rate −7 pp, ELO −58. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 81.8, Headshots at 60%. Last 30 days: 4 matches, win rate 75%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.