TH3ODAS

Georgia
122 matches tracked
Last updated:

How does TH3ODAS play?

Rating 0.99 K/R 0.74 ADR 78.7 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 122 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 3 average. More first kills per match than the level 3 average. Higher headshot rate than the level 3 average.
Multi-killsEntryHeadshots
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 3

Compared with 632 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (9%).

Rounds with first kill 13%+4 pp · Ø 9% better than 92%
Opening duels won 49%+2 pp · Ø 47% better than 66%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+5 pp · Ø 37% better than 75%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 38%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (41%).

Headshot rate 60%+19 pp · Ø 41% better than 99%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.94+0.02 · Ø 0.92 better than 64%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so well above the average (12.2%).

2K rounds 14.4%+2.2 pp · Ø 12.2% better than 95%
3K rounds 4.2%+0.8 pp · Ø 3.4% better than 87%
MVPs per match 2.3+0.3 · Ø 2.0 better than 88%
4Ks and aces 9x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (74%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 48%
Utility damage per round 2.0−1.6 · Ø 3.6 better than 15%
Enemies flashed per round 0.14−0.09 · Ø 0.23 better than 26%
Deaths per round 79%+5 pp · Ø 74% better than 7%

Progress

One value per month, dashed line is the level 3 average
Whether TH3ODAS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 122 before.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.75.

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −128 ELO
24 matches · 38% win rate
On Anubis −35 ELO
28 matches · 36% win rate
On Thursdays −62 ELO, win rate 31%

TH3ODAS loses the most ELO on Ancient: −128 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Inferno
  2. Most kills in a match: 32 · Anubis
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
46% better than 39%
0.75 better than 81%
77.0 better than 60%
1.01 better than 76%
49% of 192 duels better than 59%
25% of 20 situations better than 21%
Anubis28
36% better than 11%
0.77 better than 86%
82.4 better than 77%
1.03 better than 78%
52% of 160 duels better than 71%
45% of 11 situations better than 71%
Ancient24
38% better than 16%
0.65 better than 35%
72.3 better than 32%
0.82 better than 16%
43% of 152 duels better than 30%
31% of 13 situations better than 36%
Dust 214
43% -
0.78 -
84.7 -
1.03-
54% of 78 duels -
67% of 6 situations -
Inferno11
36% -
0.79 -
79.6 -
1.11-
34% of 67 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TH3ODAS plays

Across 122 matches TH3ODAS averages K/R 0.74, ADR 78.7 and a rating of 0.99. Biggest strength: Headshot rate at 60%, better than 99% of level 3 players. Most room to improve: Deaths per round at 79%, better than only 7% of level 3 players. Averages 16.1 kills per match with 60% headshots. The strongest map is Mirage with a 46% win rate in 41 matches. In 41 of 122 matches the rating was 1.10 or higher (34%), in 51 it was below 0.90. In 53 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. TH3ODAS loses the most ELO on Ancient (−128 ELO, win rate 38%). Things go best in match 2 of the day (+196 ELO, win rate 53%). Match no. 2 of the day goes best: 53% win rate, +196 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.