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TH-_

Brazil
On FACEIT since 2021 399 matches tracked 95 matches in 30 days
ELO ▼ 71
2,357
30-day peak: 2,447
Rank SA ▼ 320 places
#2,095
Brazil #1,774 in Brazil
30 days · prev. #1,775 · best #1,439
Last updated:

How does TH-_ play?

Rating 1.10 (from 362 matches) K/R 0.80 ADR 86.6 from 399 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 397 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (347 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 93%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.11+0.07 · Ø 1.04 better than 72%
Pistol kills per match 2.9
Knife kills 6 in 399 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 66%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 76%
MVPs per match 2.7+0.3 · Ø 2.4 better than 84%
4Ks and aces 63x 4K, 6 aces in 347 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −6.8, Headshots −2 pp, ELO −56

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: July 2026 with 0.94. Last 3 months: 0.78 (at the start 0.84). Slightly above the average (0.74).

Patterns

From the last 399 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −475 ELO
166 matches · 43% win rate
In match 2 of the day −108 ELO
78 matches · 44% win rate
On Sundays +40 ELO, win rate 43%

TH-_ loses the most ELO on Mirage: −475 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 46 · Mirage

Maps in detail

from the last 399 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage166
43% better than 19%
0.77 better than 65%
83.8 better than 65%
1.07 better than 62%
51% of 633 duels right on the average
41% of 81 situations better than 58%
Dust 2103
60% better than 79%
0.80 better than 77%
84.9 better than 70%
1.11 better than 74%
57% of 320 duels better than 80%
44% of 57 situations better than 68%
Ancient79
49% better than 38%
0.85 better than 89%
94.6 better than 93%
1.16 better than 85%
57% of 340 duels better than 77%
36% of 39 situations better than 44%
Inferno19
58% better than 55%
0.83 better than 76%
86.6 better than 67%
1.17 better than 76%
58% of 74 duels better than 74%
31% of 16 situations better than 29%
Anubis18
78% better than 99%
0.77 better than 63%
85.5 better than 72%
1.14 better than 79%
42% of 55 duels better than 8%
33% of 6 situations better than 38%
Nuke9
44% -
0.86 -
91.9 -
1.15-
64% of 28 duels -
33% of 3 situations -
Cache5
80% -
0.82 -
84.7 -
1.14-
50% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TH-_ plays

Across 399 matches TH-_ averages K/R 0.80 and ADR 86.6; the rating across the 362 rated matches is 1.10. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 59% headshots. The strongest map is Anubis with a 78% win rate in 18 matches. In 187 of 397 matches the rating was 1.10 or higher (47%), in 122 it was below 0.90. In 347 matches with detailed stats: 63 4Ks and 6 aces. Best month by rating: July 2026 at 1.30. TH-_ loses the most ELO on Mirage (−475 ELO, win rate 43%). Things go best on Ancient (+170 ELO, win rate 49%). Match no. 4 of the day goes best: 61% win rate, +77 ELO. Got weaker: K/R −0.06, Rating −0.08, ADR −6.8, Headshots −2 pp, ELO −56. Unchanged in recent months: Win rate at 51%. Last 30 days: 95 matches, win rate 51%, net ELO −162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.