TGOSP
How does TGOSP play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (316 matches).
Compared with 1,682 players on level 9, each player over up to their last 100 matches (50+).
Opening
AverageTGOSP wins 45 of 100 opening duels. 6 percentage points below the level 9 average (51%).
Clutch
AverageTGOSP wins 16 of 100 1v2s. 5 percentage points below the level 9 average (21%).
Weapons and aim
Average0.87 kills per death. 0.14 below the level 9 average (1.01).
Impact
WeaknessTGOSP gets exactly 2 kills in 11.0 of 100 rounds. 2.1 percentage points below the level 9 average (13.1%).
Utility and deaths
AverageAverages 0.49 enemies flashed per round (49 per 100 rounds). 0.21 above the level 9 average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.64. Last 3 months unchanged at 0.63. 0.10 below the level 9 average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.90.
Damage per round (ADR)
Best month: September 2026 with 71.9. Last 3 months: 71.0 (at the start 70.6). 8.7 below the level 9 average (79.7).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 49% (at the start 44%). 1 percentage point above the level 9 average (48%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 51% (at the start 59%). 1 percentage point above the level 9 average (50%).
Best month: September 2026 with 2,119. Last 3 months: 1,883 (at the start 1,624).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 381 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
TGOSP loses the most ELO on Mirage: −92 ELO, 51% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.47 · Anubis
- Most kills in a match: 53 · Mirage
- Longest win streak: 7 wins in a row · Inferno
Maps in detail
from the last 381 matchesCompared with players on the same level who have at least 15 matches on the map.
How TGOSP plays
Across 381 matches TGOSP averages K/R 0.63 and ADR 71.0; the rating across the 324 rated matches is 0.89. Most room to improve: Damage per round (ADR) at 71.0, better than only 4% of level 9 players. Averages 14.1 kills per match with 48% headshots. The strongest map is Cache with a 64% win rate in 25 matches. In 71 of 324 matches the rating was 1.10 or higher (22%), in 178 it was below 0.90. In 316 matches with detailed stats: 36 4Ks and 9 aces. Best month by rating: September 2026 at 0.90. TGOSP loses the most ELO on Mirage (−92 ELO, win rate 51%). Things go best on Ancient (+115 ELO, win rate 57%). Improved over the last three months: Headshots +5 pp, ELO +259. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.63, ADR at 71.0. Last 30 days: 84 matches, win rate 46%, net ELO +98.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.