TGOSP

Brazil
381 matches tracked 84 matches in 30 days
ELO ▼ 182
1,907
30-day peak: 2,119
Rank SA ▲ 345 places
#5,620
30 days · prev. #5,965 · best #5,620
Last updated:

How does TGOSP play?

Rating 0.89 (from 324 matches) K/R 0.63 ADR 71.0 from 381 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6% on level 9
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 324 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 35%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (316 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

TGOSP wins 45 of 100 opening duels. 6 percentage points below the level 9 average (51%).

Rounds with first kill 10%0 pp on par
Opening duels won 45%−6 pp better than 10%

Clutch

Average
Last one alive

TGOSP wins 16 of 100 1v2s. 5 percentage points below the level 9 average (21%).

Clutch 1v1 won 36%−2 pp better than 39%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.87 kills per death. 0.14 below the level 9 average (1.01).

Headshot rate 48%0 pp on par
AWP share of kills 16%+6 pp better than 77%
K/D 0.87−0.14 better than 6%
Pistol kills per match 3.4
Knife kills 7 in 381 matches

Impact

Weakness
Damage and big rounds

TGOSP gets exactly 2 kills in 11.0 of 100 rounds. 2.1 percentage points below the level 9 average (13.1%).

2K rounds 11.0%−2.1 pp better than 4%
3K rounds 3.1%−0.9 pp better than 13%
MVPs per match 1.9−0.3 better than 11%
4Ks and aces 36x 4K, 9 aces in 316 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.49 enemies flashed per round (49 per 100 rounds). 0.21 above the level 9 average (0.28).

Utility hit rate 36%+1 pp better than 57%
Utility damage per round 4.7+0.4 better than 65%
Enemies flashed per round 0.49+0.21 better than 91%
Deaths per round 73%+1 pp better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, ELO +259
= Stayed the same
K/R at 0.63, ADR at 71.0
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: August 2026 with 0.64. Last 3 months unchanged at 0.63. 0.10 below the level 9 average (0.73).

Patterns

From the last 381 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −92 ELO
132 matches · 51% win rate
On Dust 2 −42 ELO
103 matches · 51% win rate
Between 18:00 and 24:00 −27 ELO, win rate 43%
On Thursdays −98 ELO, win rate 45%

TGOSP loses the most ELO on Mirage: −92 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Anubis
  2. Most kills in a match: 53 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 381 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
51% better than 52%
0.66 better than 17%
73.7 better than 19%
0.93 better than 20%
49% of 684 duels better than 39%
35% of 77 situations better than 42%
Dust 2103
51% on par
0.61 better than 4%
68.4 better than 3%
0.84 better than 3%
44% of 517 duels better than 16%
43% of 56 situations better than 63%
Anubis39
54% better than 57%
0.64 better than 7%
72.0 better than 7%
0.91 better than 11%
51% of 181 duels better than 47%
35% of 26 situations better than 44%
Inferno35
49% better than 36%
0.64 better than 12%
71.2 better than 10%
0.92 better than 15%
42% of 138 duels better than 10%
36% of 25 situations better than 46%
Ancient30
57% better than 69%
0.59 better than 1%
68.2 better than 2%
0.85 better than 4%
40% of 89 duels better than 5%
50% of 14 situations better than 81%
Cache25
64% -
0.57 -
67.5 -
0.81-
46% of 109 duels -
38% of 13 situations -
Nuke16
44% better than 16%
0.69 better than 24%
73.2 better than 15%
0.91 better than 15%
51% of 57 duels better than 45%
13% of 8 situations better than 4%

Compared with players on the same level who have at least 15 matches on the map.

How TGOSP plays

Across 381 matches TGOSP averages K/R 0.63 and ADR 71.0; the rating across the 324 rated matches is 0.89. Most room to improve: Damage per round (ADR) at 71.0, better than only 4% of level 9 players. Averages 14.1 kills per match with 48% headshots. The strongest map is Cache with a 64% win rate in 25 matches. In 71 of 324 matches the rating was 1.10 or higher (22%), in 178 it was below 0.90. In 316 matches with detailed stats: 36 4Ks and 9 aces. Best month by rating: September 2026 at 0.90. TGOSP loses the most ELO on Mirage (−92 ELO, win rate 51%). Things go best on Ancient (+115 ELO, win rate 57%). Improved over the last three months: Headshots +5 pp, ELO +259. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.63, ADR at 71.0. Last 30 days: 84 matches, win rate 46%, net ELO +98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.