TF_MaKu
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).
Compared with 1,739 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so right on the average (50%).
Clutch
Average17% of 1v2s won and so slightly below the average (20%).
Weapons and aim
Average43% headshots and so clearly below the average (48%).
Impact
AverageExactly 2 kills in 12.4% of rounds and so slightly below the average (13.2%).
Utility and deaths
Average0.16 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.75. Last 3 months: 0.71 (at the start 0.70). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.08. Last 3 months: 0.99 (at the start 0.97). Just below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 82.3. Last 3 months: 77.0 (at the start 77.2). Slightly below the average (79.7).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months: 45% (at the start 40%). Clearly below the average (48%).
Matches won (win rate)
Best month: June 2026 with 75%. Last 3 months: 55% (at the start 60%). Clearly above the average (50%).
Best month: September 2026 with 2,048. Last 3 months: 1,985 (at the start 1,954).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 48%.
Patterns
From the last 125 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
TF_MaKu loses the most ELO on Anubis: −25 ELO, 68% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Cache
- Most kills in a match: 36 · Ancient
- Reached level 10 · Dust 2
- Longest win streak: 9 wins in a row · Dust 2
- Highest rating in a match: 1.96 · Anubis
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How TF_MaKu plays
Across 125 matches TF_MaKu averages K/R 0.70, ADR 77.1 and a rating of 0.98. Most room to improve: Headshot rate at 43%, better than only 22% of level 9 players. Averages 15.8 kills per match with 43% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 43 of 125 matches the rating was 1.10 or higher (34%), in 59 it was below 0.90. In 98 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: June 2026 at 1.08. TF_MaKu loses the most ELO on Anubis (−25 ELO, win rate 68%). Things go best on Ancient (+27 ELO, win rate 45%). Match no. 3 of the day goes best: 67% win rate, −25 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 77.0, ELO at 1,985. Last 30 days: 44 matches, win rate 48%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.