TESAKIZBEL

Belarus
On FACEIT since 2016 52 matches tracked 31 matches in 30 days
ELO ▲ 174
2,117
30-day peak: 2,117
Rank EU
#180,285
Belarus #4,244 in Belarus
Last updated:

How does TESAKIZBEL play?

Rating 1.11 K/R 0.79 ADR 86.2 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 52 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 3.7
Knife kills 1 in 52 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 9x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

52% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 52%+17 pp · Ø 35% better than 99%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 30%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +477, Clutch 1v1 +20 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.18, Rating −0.25, ADR −18.8, Win rate −20 pp, First kills −1 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: August 2026 with 0.90. Last 3 months: 0.72 (at the start 0.90). Just below the average (0.74).

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 8 wins in a row · Cache
  3. Highest rating in a match: 2.09 · Ancient
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
67% better than 93%
0.78 better than 69%
83.1 better than 63%
1.06 better than 61%
48% of 50 duels better than 32%
33% of 6 situations better than 35%
Dust 214
71% -
0.78 -
86.3 -
1.13-
39% of 44 duels -
56% of 9 situations -
Anubis7
100% -
0.81 -
86.4 -
1.14-
62% of 26 duels -
50% of 4 situations -
Ancient6
67% -
0.93 -
99.6 -
1.32-
54% of 26 duels -
20% of 5 situations -
Nuke6
50% -
0.69 -
82.5 -
0.97-
45% of 22 duels -
43% of 7 situations -
Cache4
50% -
0.82 -
84.8 -
1.15-
50% of 12 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TESAKIZBEL plays

Across 52 matches TESAKIZBEL averages K/R 0.79, ADR 86.2 and a rating of 1.11. Biggest strength: Utility hit rate at 52%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 37% headshots. The strongest map is Dust 2 with a 71% win rate in 14 matches. In 24 of 52 matches the rating was 1.10 or higher (46%), in 16 it was below 0.90. In 52 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.27. Improved over the last three months: Headshots +4 pp, ELO +477, Clutch 1v1 +20 pp. Got weaker: K/R −0.18, Rating −0.25, ADR −18.8, Win rate −20 pp, First kills −1 pp. Last 30 days: 31 matches, win rate 61%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.