TEOXYZ

Antarctica
On FACEIT since 2019 158 matches tracked 38 matches in 30 days
ELO ▲ 50
2,131
30-day peak: 2,236
Rank EU
#172,515
Antarctica #376 in Antarctica
Last updated:

How does TEOXYZ play?

Rating 1.05 K/R 0.76 ADR 78.7 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 30%+18 pp · Ø 12% better than 96%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.7
Knife kills 6 in 158 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 32%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 28x 4K, 1 ace in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 17%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +6.5, Headshots +3 pp, Win rate +7 pp, ELO +135
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −24 ELO
42 matches · 29% win rate
On Dust 2 −2 ELO
55 matches · 49% win rate
Between 12:00 and 18:00 −22 ELO, win rate 45%
On Sundays −49 ELO, win rate 41%

TEOXYZ loses the most ELO in match 1 of the day: −24 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 38 · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
49% better than 42%
0.79 better than 72%
80.2 better than 44%
1.09 better than 68%
61% of 269 duels better than 92%
39% of 36 situations better than 53%
Mirage43
56% better than 69%
0.80 better than 76%
82.4 better than 59%
1.14 better than 82%
53% of 179 duels better than 62%
46% of 26 situations better than 72%
Inferno20
50% better than 32%
0.71 better than 34%
76.1 better than 24%
0.98 better than 26%
54% of 94 duels better than 58%
23% of 13 situations better than 15%
Anubis16
44% better than 26%
0.68 better than 21%
73.9 better than 15%
0.89 better than 9%
56% of 77 duels better than 77%
0% of 7 situations better than 1%
Cache8
25% -
0.65 -
68.3 -
0.88-
42% of 36 duels -
17% of 6 situations -
Nuke8
50% -
0.75 -
77.6 -
1.04-
49% of 45 duels -
25% of 4 situations -
Ancient7
57% -
0.65 -
74.2 -
0.90-
25% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TEOXYZ plays

Across 158 matches TEOXYZ averages K/R 0.76, ADR 78.7 and a rating of 1.05. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 45% headshots. The strongest map is Mirage with a 56% win rate in 43 matches. In 67 of 158 matches the rating was 1.10 or higher (42%), in 57 it was below 0.90. In 132 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: October 2026 at 1.12. TEOXYZ loses the most ELO in match 1 of the day (−24 ELO, win rate 29%). Things go best on Inferno (+23 ELO, win rate 50%). Match no. 3 of the day goes best: 70% win rate, +22 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +6.5, Headshots +3 pp, Win rate +7 pp, ELO +135. Last 30 days: 38 matches, win rate 53%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.