TEONZOTEONZO

Myanmar
On FACEIT since 2020 118 matches tracked 68 matches in 30 days
Last updated:

How does TEONZOTEONZO play?

Rating 1.20 K/R 0.85 ADR 90.7 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 118 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
ClutcherMulti-killsDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 1.26+0.24 · Ø 1.02 better than 98%
Pistol kills per match 2.9
Knife kills 1 in 118 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 16.2%+2.9 pp · Ø 13.3% better than 96%
3K rounds 5.2%+1.2 pp · Ø 4.0% better than 89%
MVPs per match 2.9+0.6 · Ø 2.3 better than 96%
4Ks and aces 28x 4K, 3 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 24%
Deaths per round 68%−4 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 9 average
Whether TEONZOTEONZO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 103 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.83
AugSepOctNov

Best month: August 2026 with 1.08.

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +30 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.93 · Nuke
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 38 · Nuke
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
59% better than 80%
0.86 better than 93%
90.0 better than 89%
1.22 better than 95%
59% of 165 duels better than 91%
58% of 33 situations better than 92%
Nuke25
48% better than 27%
0.88 better than 89%
92.2 better than 87%
1.24 better than 89%
67% of 109 duels better than 99%
53% of 19 situations better than 82%
Inferno13
69% -
0.99 -
100.5 -
1.41-
62% of 53 duels -
42% of 12 situations -
Ancient12
50% -
0.85 -
93.3 -
1.18-
63% of 51 duels -
45% of 11 situations -
Dust 212
42% -
0.80 -
85.4 -
1.09-
66% of 50 duels -
55% of 11 situations -
Anubis10
40% -
0.76 -
88.9 -
1.09-
53% of 45 duels -
43% of 7 situations -
Cache4
25% -
0.62 -
76.5 -
0.82-
46% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TEONZOTEONZO plays

Across 118 matches TEONZOTEONZO averages K/R 0.85, ADR 90.7 and a rating of 1.20. Biggest strength: Opening duels won at 62%, better than 99% of level 9 players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 9 players. Averages 19.1 kills per match with 47% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 70 of 118 matches the rating was 1.10 or higher (59%), in 26 it was below 0.90. In 116 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: August 2026 at 1.57. Things go best on Mirage (+72 ELO, win rate 59%). Last 30 days: 68 matches, win rate 49%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.