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TENSYN9

Japan
On FACEIT since 2025 660 matches tracked 199 matches in 30 days
ELO ▼ 192
2,442
30-day peak: 2,776
Rank SEA ▼ 827 places
#1,525
Japan #1,939 in Japan
30 days · prev. #698 · best #371
Last updated:

How does TENSYN9 play?

Rating 1.02 (from 467 matches) K/R 0.76 ADR 80.6 from 660 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 241 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (609 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 75%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.00−0.04 · Ø 1.04 better than 34%
Pistol kills per match 3.1 from the last 242
Zeus kills1 in 242 matches
Knife kills 11 in 242 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so just above the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 61%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 126x 4K, 16 aces in 609 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 3%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +14 pp
= Stayed the same
K/R at 0.75, Rating at 1.01, ADR at 80.1
▼ Got worse
Win rate −7 pp, ELO −254

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
82 matches · 50% win rate
In match 3 of the day +2 ELO
34 matches · 38% win rate
On Saturdays −25 ELO, win rate 41%

TENSYN9 loses the most ELO on Mirage: −1 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
50% better than 42%
0.72 better than 38%
75.4 better than 20%
0.96 better than 24%
49% of 485 duels better than 36%
45% of 49 situations better than 69%
Dust 269
48% better than 34%
0.78 better than 66%
83.9 better than 62%
1.04 right on the average
56% of 425 duels better than 74%
27% of 44 situations better than 21%
Ancient40
53% right on the average
0.80 better than 71%
82.0 better than 49%
1.06 better than 56%
46% of 244 duels better than 19%
58% of 24 situations better than 91%
Anubis19
58% better than 66%
0.75 better than 53%
81.3 better than 47%
1.02 better than 44%
51% of 96 duels better than 45%
25% of 8 situations better than 19%
Cache13
38% -
0.75 -
79.9 -
1.03-
59% of 69 duels -
13% of 8 situations -
Nuke11
36% -
0.66 -
66.8 -
0.86-
42% of 57 duels -
20% of 5 situations -
Inferno8
63% -
0.63 -
69.5 -
0.83-
46% of 39 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TENSYN9 plays

Across 660 matches TENSYN9 averages K/R 0.76 and ADR 80.6; the rating across the 467 rated matches is 1.02. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 54% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 88 of 241 matches the rating was 1.10 or higher (37%), in 95 it was below 0.90. In 609 matches with detailed stats: 126 4Ks and 16 aces. Best month by rating: September 2026 at 1.05. TENSYN9 loses the most ELO on Mirage (−1 ELO, win rate 50%). Things go best on Dust 2 (+126 ELO, win rate 48%). Match no. 1 of the day goes best: 61% win rate, +71 ELO. Improved over the last three months: Headshots +14 pp. Got weaker: Win rate −7 pp, ELO −254. Unchanged in recent months: K/R at 0.75, Rating at 1.01, ADR at 80.1. Last 30 days: 199 matches, win rate 48%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.