TENGILIS-
How does TENGILIS- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).
Compared with 2,107 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (51%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (4.1%).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.70. Last 3 months: 0.61 (at the start 0.69). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96. Last 3 months: 0.84 (at the start 0.94). Well below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 80.8. Last 3 months: 70.4 (at the start 80.9). Well below the average (80.7).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 49% (at the start 50%). Right on the average (49%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months unchanged at 51%. Right on the average (51%).
Best month: September 2026 with 2,358. Last 3 months: 2,057 (at the start 2,178).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 352 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
TENGILIS- loses the most ELO on Ancient: −45 ELO, 42% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Ancient
- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 40 · Inferno
- Reached level 10 · Dust 2
- Highest rating in a match: 2.41 · Anubis
Maps in detail
from the last 352 matchesCompared with players on the same level who have at least 15 matches on the map.
How TENGILIS- plays
Across 352 matches TENGILIS- averages K/R 0.65, ADR 75.9 and a rating of 0.90. Biggest strength: Utility hit rate at 43%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.87, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 49% headshots. The strongest map is Anubis with a 63% win rate in 72 matches. In 82 of 352 matches the rating was 1.10 or higher (23%), in 195 it was below 0.90. In 275 matches with detailed stats: 30 4Ks and 7 aces. Best month by rating: August 2026 at 0.96. TENGILIS- loses the most ELO on Ancient (−45 ELO, win rate 42%). Things go best on Anubis (+113 ELO, win rate 63%). Match no. 2 of the day goes best: 56% win rate, +143 ELO. Got weaker: K/R −0.08, Rating −0.10, ADR −10.5, ELO −121. Unchanged in recent months: Headshots at 49%, Win rate at 51%. Last 30 days: 71 matches, win rate 48%, net ELO −76.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.