TEME-TNT

KR
204 matches tracked 98 matches in 30 days
Last updated:

How does TEME-TNT play?

Rating 1.05 K/R 0.77 ADR 83.2 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 204 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 67%
AWP share of kills 15%+5 pp · Ø 10% better than 75%
K/D 1.04+0.02 · Ø 1.02 better than 61%
Pistol kills per match 3.2
Knife kills 1 in 204 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so just above the average (4.0%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 59%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 62%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 42x 4K, 3 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 34%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 82.9, Headshots at 51%, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months unchanged at 0.77. Slightly above the average (0.73).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −134 ELO
46 matches · 39% win rate
On Cache −100 ELO
21 matches · 38% win rate
On Tuesdays −128 ELO, win rate 39%

TEME-TNT loses the most ELO on Mirage: −134 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.39 · Anubis
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
45% better than 30%
0.77 better than 72%
84.2 better than 73%
1.04 better than 60%
55% of 261 duels better than 76%
46% of 26 situations better than 74%
Mirage46
39% better than 12%
0.69 better than 28%
75.8 better than 27%
0.94 better than 23%
48% of 251 duels better than 33%
53% of 17 situations better than 85%
Ancient35
66% better than 90%
0.83 better than 88%
88.4 better than 85%
1.14 better than 86%
61% of 180 duels better than 93%
37% of 19 situations better than 46%
Anubis26
50% better than 45%
0.82 better than 85%
87.5 better than 83%
1.14 better than 84%
60% of 141 duels better than 90%
33% of 18 situations better than 40%
Cache21
38% -
0.76 -
83.0 -
1.04-
49% of 85 duels -
42% of 12 situations -
Inferno17
53% right on the average
0.84 better than 90%
87.7 better than 83%
1.16 better than 84%
57% of 69 duels better than 74%
45% of 11 situations better than 70%
Nuke9
56% -
0.68 -
76.8 -
0.91-
55% of 64 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TEME-TNT plays

Across 204 matches TEME-TNT averages K/R 0.77, ADR 83.2 and a rating of 1.05. Biggest strength: Rounds with first kill at 13%, better than 86% of level 9 players. Averages 16.8 kills per match with 51% headshots. The strongest map is Ancient with a 66% win rate in 35 matches. In 89 of 204 matches the rating was 1.10 or higher (44%), in 63 it was below 0.90. In 183 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. TEME-TNT loses the most ELO on Mirage (−134 ELO, win rate 39%). Things go best on Dust 2 (+36 ELO, win rate 45%). Match no. 4 of the day goes best: 56% win rate, −98 ELO. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 82.9, Headshots at 51%, Win rate at 48%. Last 30 days: 98 matches, win rate 45%, net ELO −259.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.