TEMA_PITBIKE

Gibraltar
On FACEIT since 2022 210 matches tracked 14 matches in 30 days
ELO ▼ 18
2,420
30-day peak: 2,471
Rank EU
#73,722
Gibraltar #17 in Gibraltar
Last updated:

How does TEMA_PITBIKE play?

Rating 1.23 K/R 0.88 ADR 93.8 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 210 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.24+0.21 · Ø 1.03 better than 93%
Pistol kills per match 3.8
Knife kills 7 in 210 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.4%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 94%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.9+0.6 · Ø 2.3 better than 91%
4Ks and aces 49x 4K, 4 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 4%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.04, Rating −0.05, ADR −5.0, Win rate −9 pp, ELO −58

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: July 2026 with 0.91. Last 3 months: 0.85 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −1 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Anubis
  2. Most kills in a match: 38 · Mirage
  3. Recorded match no. 100 · Vertigo
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
55% better than 61%
0.90 better than 95%
95.4 better than 94%
1.25 better than 94%
58% of 539 duels better than 86%
45% of 51 situations better than 69%
Anubis50
50% better than 41%
0.90 better than 96%
95.4 better than 96%
1.25 better than 95%
57% of 244 duels better than 79%
46% of 26 situations better than 71%
Nuke17
35% better than 6%
0.89 better than 92%
96.0 better than 94%
1.18 better than 80%
65% of 110 duels better than 97%
17% of 6 situations better than 6%
Cache16
56% better than 55%
0.84 better than 81%
92.2 better than 87%
1.13 better than 73%
56% of 80 duels better than 66%
11% of 9 situations better than 5%
Dust 212
50% -
0.85 -
90.4 -
1.18-
55% of 67 duels -
33% of 6 situations -
Inferno8
50% -
0.94 -
91.5 -
1.37-
53% of 34 duels -
71% of 7 situations -
Ancient5
60% -
0.73 -
74.6 -
1.02-
63% of 24 duels -
0% of 3 situations -
Vertigo3
33% -
0.73 -
75.1 -
0.91-
62% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TEMA_PITBIKE plays

Across 210 matches TEMA_PITBIKE averages K/R 0.88, ADR 93.8 and a rating of 1.23. Biggest strength: Rating at 1.23, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 51% headshots. The strongest map is Cache with a 56% win rate in 16 matches. In 134 of 210 matches the rating was 1.10 or higher (64%), in 38 it was below 0.90. In 154 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: October 2026 at 1.26. Things go best in match 2 of the day (+108 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +108 ELO. Got weaker: K/R −0.04, Rating −0.05, ADR −5.0, Win rate −9 pp, ELO −58. Unchanged in recent months: Headshots at 51%. Last 30 days: 14 matches, win rate 50%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.