Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

TATI-P9

Kosovo
On FACEIT since 2025 106 matches tracked 63 matches in 30 days
Last updated:

How does TATI-P9 play?

Rating 0.93 K/R 0.66 ADR 74.9 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 25% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. Rarely on the AWP.
ClutcherRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 72%
Opening duels won 46%−4 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 93%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 8%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.98).

Headshot rate 46%+1 pp · Ø 45% better than 57%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.92−0.06 · Ø 0.98 better than 27%
Pistol kills per match 2.5
Knife kills 1 in 106 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 12.5%−0.5 pp · Ø 13.0% better than 38%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 33%
MVPs per match 2.6+0.4 · Ø 2.2 better than 90%
4Ks and aces 11x 4K, 0 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.0).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.0+1.0 · Ø 4.0 better than 76%
Enemies flashed per round 0.33+0.08 · Ø 0.25 better than 70%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
Whether TATI-P9 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 89 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.69
JanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.70.

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −74 ELO
24 matches · 54% win rate
In match 1 of the day −44 ELO
32 matches · 41% win rate
On Saturdays −71 ELO, win rate 32%

TATI-P9 loses the most ELO on Mirage: −74 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Dust 2
  2. Most kills in a match: 45 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
41% better than 19%
0.69 better than 37%
78.1 better than 44%
0.96 better than 38%
41% of 135 duels better than 10%
42% of 26 situations better than 66%
Mirage24
54% better than 67%
0.63 better than 12%
67.5 better than 5%
0.87 better than 11%
39% of 87 duels better than 6%
50% of 22 situations better than 83%
Ancient17
53% better than 63%
0.75 better than 70%
83.5 better than 75%
1.00 better than 56%
55% of 64 duels better than 83%
18% of 11 situations better than 8%
Anubis13
54% -
0.70 -
78.3 -
0.99-
43% of 46 duels -
45% of 11 situations -
Inferno7
43% -
0.63 -
73.5 -
0.85-
43% of 35 duels -
38% of 8 situations -
Aim_map_faceit6
50% -
0.53 -
66.1 -
0.87-
53% of 129 duels -
53% of 129 situations -
Cache4
25% -
0.50 -
65.1 -
0.63-
21% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TATI-P9 plays

Across 106 matches TATI-P9 averages K/R 0.66, ADR 74.9 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 48%, better than 93% of level 6 players. Most room to improve: Opening duels won at 46%, better than only 23% of level 6 players. Averages 15.0 kills per match with 46% headshots. The strongest map is Anubis with a 54% win rate in 13 matches. In 28 of 106 matches the rating was 1.10 or higher (26%), in 58 it was below 0.90. In 96 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: November 2026 at 0.98. TATI-P9 loses the most ELO on Mirage (−74 ELO, win rate 54%). Things go best from match 5 of the day (+2 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +2 ELO. Last 30 days: 63 matches, win rate 44%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.