TAKENNNNN-10

Romania
On FACEIT since 2021 96 matches tracked 24 matches in 30 days
ELO ▲ 217
2,004
30-day peak: 2,004
Rank EU
#260,098
Romania #3,271 in Romania
Last updated:

How does TAKENNNNN-10 play?

Rating 1.06 K/R 0.76 ADR 81.0 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 96 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 27% weak 0.75 to 0.89 8% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 90%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.8
Knife kills 1 in 96 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 56%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 12x 4K, 1 ace in 65 matches

Utility and deaths

Strength
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 7.6+3.4 · Ø 4.2 better than 97%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Win rate +3 pp, ELO +296
= Stayed the same
K/R at 0.77, ADR at 79.8
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +30 ELO
30 matches · 53% win rate

TAKENNNNN-10 loses the most ELO in match 1 of the day: +30 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Highest rating in a match: 2.03 · Dust 2
  3. Most kills in a match: 42 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
71% better than 97%
0.77 better than 65%
81.3 better than 53%
1.08 better than 68%
52% of 163 duels better than 57%
22% of 32 situations better than 11%
Anubis16
44% better than 26%
0.77 better than 65%
81.8 better than 54%
1.07 better than 63%
54% of 37 duels better than 66%
47% of 17 situations better than 73%
Dust 216
63% better than 86%
0.83 better than 84%
89.4 better than 84%
1.13 better than 77%
56% of 63 duels better than 76%
31% of 13 situations better than 30%
Cache9
44% -
0.66 -
72.5 -
0.99-
41% of 29 duels -
17% of 6 situations -
Ancient7
57% -
0.76 -
77.9 -
1.05-
61% of 31 duels -
25% of 4 situations -
Nuke4
50% -
0.63 -
73.7 -
0.84-
42% of 12 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TAKENNNNN-10 plays

Across 96 matches TAKENNNNN-10 averages K/R 0.76, ADR 81.0 and a rating of 1.06. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 47% headshots. The strongest map is Mirage with a 71% win rate in 42 matches. In 43 of 96 matches the rating was 1.10 or higher (45%), in 27 it was below 0.90. In 65 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: November 2026 at 1.11. TAKENNNNN-10 loses the most ELO in match 1 of the day (+30 ELO, win rate 53%). Things go best on Mirage (+97 ELO, win rate 71%). Improved over the last three months: Rating +0.06, Win rate +3 pp, ELO +296. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, ADR at 79.8. Last 30 days: 24 matches, win rate 67%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.