TAKENNNNN-10
Name history of TAKENNNNN-10
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does TAKENNNNN-10 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).
Compared with 2,242 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.07 K/D and so just above the average (1.03).
Impact
AverageExactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).
Utility and deaths
Strength49% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.78. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.11. Last 3 months: 1.09 (at the start 1.03). Clearly above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 84.8. Last 3 months: 79.8 (at the start 81.9). Just below the average (80.7).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 46% (at the start 49%). Clearly below the average (49%).
Matches won (win rate)
Best month: November 2026 with 68%. Last 3 months: 61% (at the start 58%). Well above the average (51%).
Best month: November 2026 with 2,004. Last 3 months: 2,004 (at the start 1,708).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: November 2026 with 37%.
Patterns
From the last 96 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
TAKENNNNN-10 loses the most ELO in match 1 of the day: +30 ELO, 53% win rate
Records and milestones
from recorded matches- Reached level 10 · Dust 2
- Highest rating in a match: 2.03 · Dust 2
- Most kills in a match: 42 · Mirage
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 96 matchesCompared with players on the same level who have at least 15 matches on the map.
How TAKENNNNN-10 plays
Across 96 matches TAKENNNNN-10 averages K/R 0.76, ADR 81.0 and a rating of 1.06. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 47% headshots. The strongest map is Mirage with a 71% win rate in 42 matches. In 43 of 96 matches the rating was 1.10 or higher (45%), in 27 it was below 0.90. In 65 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: November 2026 at 1.11. TAKENNNNN-10 loses the most ELO in match 1 of the day (+30 ELO, win rate 53%). Things go best on Mirage (+97 ELO, win rate 71%). Improved over the last three months: Rating +0.06, Win rate +3 pp, ELO +296. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, ADR at 79.8. Last 30 days: 24 matches, win rate 67%, net ELO +63.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.