T900

Malta
On FACEIT since 2024 116 matches tracked 49 matches in 30 days
Last updated:

How does T900 play?

Rating 1.04 (from 66 matches) K/R 0.76 ADR 79.6 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 66 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 6

Compared with 784 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 46%−3 pp · Ø 49% better than 24%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 39%+2 pp · Ø 37% better than 59%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 66%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (45%).

Headshot rate 58%+13 pp · Ø 45% better than 97%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 1.05+0.08 · Ø 0.97 better than 80%
Pistol kills per match 2.6
Knife kills 2 in 116 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (12.8%).

2K rounds 14.3%+1.5 pp · Ø 12.8% better than 84%
3K rounds 3.9%+0.1 pp · Ø 3.8% better than 59%
MVPs per match 2.2+0.1 · Ø 2.1 better than 61%
4Ks and aces 9x 4K, 3 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 83%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 27%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 60%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +6 pp, Win rate +6 pp
= Stayed the same
K/R at 0.75, ADR at 78.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.75 (at the start 0.76). Slightly above the average (0.71).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −106 ELO
29 matches · 38% win rate
On Mirage −53 ELO
27 matches · 37% win rate
Between 18:00 and 24:00 +7 ELO, win rate 42%
On Tuesdays −80 ELO, win rate 32%

T900 loses the most ELO on Dust 2: −106 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 2.32 · Ancient
  3. Most kills in a match: 29 · Vertigo

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
38% better than 13%
0.72 better than 59%
77.4 better than 45%
1.06-
44% of 54 duels better than 22%
50% of 14 situations better than 83%
Mirage27
37% better than 10%
0.73 better than 60%
77.5 better than 47%
0.95 better than 39%
54% of 87 duels better than 75%
15% of 13 situations better than 6%
Ancient20
65% better than 92%
0.79 better than 85%
82.0 better than 64%
1.11-
42% of 50 duels better than 14%
43% of 7 situations better than 66%
Cache15
73% -
0.81 -
84.1 -
1.17-
46% of 39 duels -
56% of 9 situations -
Nuke10
40% -
0.73 -
77.0 -
1.17-
33% of 12 duels -
67% of 3 situations -
Inferno8
63% -
0.83 -
86.3 -
0.95-
50% of 8 duels -
-
Anubis5
60% -
0.74 -
80.2 -
0.90-
31% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T900 plays

Across 116 matches T900 averages K/R 0.76 and ADR 79.6; the rating across the 66 rated matches is 1.04. Biggest strength: Headshot rate at 58%, better than 97% of level 6 players. Most room to improve: Opening duels won at 46%, better than only 24% of level 6 players. Averages 16.5 kills per match with 58% headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 25 of 66 matches the rating was 1.10 or higher (38%), in 26 it was below 0.90. In 66 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: October 2026 at 1.06. T900 loses the most ELO on Dust 2 (−106 ELO, win rate 38%). Things go best on Ancient (+160 ELO, win rate 65%). Match no. 2 of the day goes best: 59% win rate, +140 ELO. Improved over the last three months: Headshots +6 pp, Win rate +6 pp. Unchanged in recent months: K/R at 0.75, ADR at 78.9. Last 30 days: 49 matches, win rate 53%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.