T3RMS

CO
273 matches tracked 44 matches in 30 days
ELO ▲ 186
2,166
30-day peak: 2,190
Rank NA ▼ 58 places
#4,597 #18 in CO
30 days · before #4,539 · best #4,250
Last updated:

How does T3RMS play?

Rating 0.97 (from 193 matches) K/R 0.71 ADR 83.4 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 193 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 30%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 11%0 pp level
K/D 0.95−0.08 better than 19%
Pistol kills per match 3.0
Knife kills 3 in 273 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.8 pp better than 25%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 39x 4K, 3 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 4.8+0.7 better than 72%
Enemies flashed per round 0.47+0.17 better than 89%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 83.5
▼ Got worse
Headshots −5 pp, Win rate −15 pp, ELO −315

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months unchanged at 0.71.

Patterns

From the last 273 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −191 ELO
24 matches · 33% wins
On Anubis −188 ELO
59 matches · 51% wins
Between 0:00 and 6:00 −140 ELO, win rate 42%
On Sundays −190 ELO, win rate 41%

T3RMS loses the most ELO on Inferno: −191 ELO, 33% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.15 · Nuke
  3. Most kills in a match: 40 · Cache

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
47% better than 31%
0.71 better than 35%
84.7 better than 69%
0.94 better than 20%
47% of 359 duels better than 25%
24% of 21 situations better than 12%
Anubis59
51% better than 47%
0.74 level
87.0 better than 79%
1.03 better than 45%
51% of 278 duels level
36% of 25 situations better than 46%
Dust 252
54% better than 58%
0.69 better than 26%
80.0 better than 46%
0.97 better than 26%
51% of 238 duels level
36% of 22 situations better than 44%
Ancient24
42% better than 16%
0.71 better than 32%
83.1 better than 58%
0.92 better than 12%
47% of 89 duels better than 26%
56% of 9 situations better than 89%
Inferno24
33% better than 4%
0.65 better than 12%
77.1 better than 27%
0.89 better than 11%
45% of 89 duels better than 14%
38% of 13 situations better than 46%
Cache22
45% -
0.71 -
82.5 -
0.97-
54% of 110 duels -
42% of 12 situations -
Nuke12
83% -
0.76 -
87.5 -
1.11-
51% of 65 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T3RMS plays

Across 273 matches T3RMS averages K/R 0.71 and ADR 83.4; the rating across the 193 rated matches is 0.97. Most room to improve: Utility with impact at 29%. That is better than only 15% of players on level 10. On average 15.6 kills per match, 50% of them headshots. The strongest map is Nuke with a 83% win rate in 12 matches. In 61 of 193 matches the rating was 1.10 or higher (32%), in 88 it was below 0.90. In 226 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. T3RMS loses the most ELO on Inferno (−191 ELO, win rate 33%). Things go best on Dust 2 (+28 ELO, win rate 54%). Got weaker: Headshots −5 pp, Win rate −15 pp, ELO −315. Unchanged in recent months: K/R at 0.71, ADR at 83.5. Last 30 days: 44 matches, win rate 61%, ELO balance +200.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.