T3NGRl

Mongolia
On FACEIT since 2019 107 matches tracked 37 matches in 30 days
Last updated:

How does T3NGRl play?

Rating 1.25 (from 57 matches) K/R 0.81 ADR 89.3 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 57 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 33% normal 0.90 to 1.09 19% weak 0.75 to 0.89 5% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 44%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 40%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.14+0.11 · Ø 1.03 better than 78%
Pistol kills per match 3.8
Zeus kills1 in 107 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.4%).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 97%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 18x 4K, 1 ace in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 65%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 27%
Deaths per round 71%−1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.19, ADR +20.1, Headshots +2 pp, Win rate +15 pp, ELO +155
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.92
FebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.92. Last 3 months: 0.91 (at the start 0.72). Well above the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
22 matches · 45% win rate
From match 5 of the day ±0 ELO
32 matches · 34% win rate

T3NGRl loses the most ELO on Dust 2: −30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 2.28 · Mirage
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
57% better than 69%
0.81 better than 78%
89.1 better than 82%
1.31 better than 97%
65% of 104 duels better than 98%
42% of 12 situations better than 62%
Ancient31
48% better than 34%
0.81 better than 77%
94.0 better than 94%
1.25 better than 96%
54% of 127 duels better than 62%
40% of 10 situations right on the average
Dust 222
45% better than 26%
0.79 better than 71%
84.8 better than 68%
1.09-
47% of 36 duels better than 26%
38% of 8 situations right on the average
Anubis7
57% -
0.74 -
82.1 -
1.14-
29% of 24 duels -
0% of 1 situations -
Nuke5
60% -
0.88 -
93.0 -
1.26-
62% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T3NGRl plays

Across 107 matches T3NGRl averages K/R 0.81 and ADR 89.3; the rating across the 57 rated matches is 1.25. Biggest strength: Rating at 1.25, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Mirage with a 57% win rate in 37 matches. In 40 of 57 matches the rating was 1.10 or higher (70%), in 6 it was below 0.90. In 49 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.30. T3NGRl loses the most ELO on Dust 2 (−30 ELO, win rate 45%). Things go best on Ancient (+24 ELO, win rate 48%). Match no. 2 of the day goes best: 71% win rate, −30 ELO. Improved over the last three months: K/R +0.19, ADR +20.1, Headshots +2 pp, Win rate +15 pp, ELO +155. Last 30 days: 37 matches, win rate 59%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.