T1nKe

Finland
On FACEIT since 2015 193 matches tracked 35 matches in 30 days
ELO ▲ 69
2,072
30-day peak: 2,076
Rank EU
#204,290
Finland #5,173 in Finland
Last updated:

How does T1nKe play?

Rating 0.98 K/R 0.67 ADR 74.3 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 193 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.00−0.03 · Ø 1.03 better than 41%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 24%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 17x 4K, 4 aces in 138 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 7.0+2.7 · Ø 4.3 better than 95%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 91%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +307
= Stayed the same
K/R at 0.67, Rating at 0.97, ADR at 73.7
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: October 2026 with 0.70. Last 3 months unchanged at 0.67. Clearly below the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −79 ELO
39 matches · 44% win rate
On Ancient −45 ELO
32 matches · 47% win rate
On Mondays +1 ELO, win rate 37%

T1nKe loses the most ELO on Dust 2: −79 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Cache
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.60 · Nuke
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke43
49% better than 28%
0.73 better than 42%
77.6 better than 32%
1.07 better than 56%
51% of 120 duels better than 41%
31% of 26 situations better than 34%
Inferno42
50% better than 34%
0.68 better than 26%
76.6 better than 33%
0.98 better than 32%
49% of 135 duels better than 31%
45% of 20 situations better than 68%
Dust 239
44% better than 25%
0.66 better than 15%
73.0 better than 14%
0.96 better than 26%
46% of 109 duels better than 24%
38% of 21 situations right on the average
Ancient32
47% better than 35%
0.63 better than 6%
69.6 better than 5%
0.90 better than 11%
42% of 110 duels better than 8%
52% of 27 situations better than 83%
Cache19
58% -
0.70 -
78.3 -
0.98-
56% of 66 duels -
31% of 16 situations -
Anubis9
56% -
0.52 -
60.9 -
0.78-
40% of 20 duels -
25% of 4 situations -
Mirage7
71% -
0.64 -
72.7 -
0.96-
60% of 25 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T1nKe plays

Across 193 matches T1nKe averages K/R 0.67, ADR 74.3 and a rating of 0.98. Biggest strength: Utility damage per round at 7.0, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 48% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 62 of 193 matches the rating was 1.10 or higher (32%), in 81 it was below 0.90. In 138 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: October 2026 at 1.01. T1nKe loses the most ELO on Dust 2 (−79 ELO, win rate 44%). Things go best from match 5 of the day (±0 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +307. Unchanged in recent months: K/R at 0.67, Rating at 0.97, ADR at 73.7. Last 30 days: 35 matches, win rate 46%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.