T1N0-

Portugal
On FACEIT since 2023 279 matches tracked 32 matches in 30 days
ELO ▼ 138
3,114
30-day peak: 3,282
Rank EU ▼ 389 places
#5,484
Portugal #67 in Portugal
30 days · prev. #5,095 · best #4,689
Last updated:

How does T1N0- play?

Rating 0.92 K/R 0.64 ADR 68.9 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 279 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 15%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 3%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (53%).

Headshot rate 65%+12 pp · Ø 53% better than 97%
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 0.92−0.13 · Ø 1.05 better than 5%
Pistol kills per match 3.1
Knife kills 1 in 279 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.5%).

2K rounds 11.0%−2.5 pp · Ø 13.5% better than 3%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 1.9−0.5 · Ø 2.4 better than 5%
4Ks and aces 21x 4K, 3 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 17%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +7 pp, ELO +229
= Stayed the same
K/R at 0.65, Rating at 0.94, ADR at 69.4, Headshots at 65%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.65 (at the start 0.63). Clearly below the average (0.75).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −186 ELO
57 matches · 42% win rate
On Dust 2 −128 ELO
61 matches · 43% win rate
Between 12:00 and 18:00 −276 ELO, win rate 31%
On Saturdays −224 ELO, win rate 36%

T1N0- loses the most ELO on Ancient: −186 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 7 wins in a row · Cache
  3. Most kills in a match: 35 · Mirage
  4. Highest rating in a match: 2.56 · Ancient

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
52% better than 38%
0.63 better than 5%
67.6 better than 2%
0.91 better than 7%
46% of 386 duels better than 15%
33% of 72 situations better than 33%
Dust 261
43% better than 13%
0.65 better than 9%
71.6 better than 8%
0.94 better than 12%
50% of 239 duels better than 36%
55% of 29 situations better than 86%
Ancient57
42% better than 12%
0.61 better than 2%
65.2 better than 1%
0.87 better than 3%
39% of 257 duels better than 2%
29% of 28 situations better than 24%
Nuke27
52% better than 29%
0.68 better than 14%
71.9 better than 7%
0.96 better than 15%
47% of 106 duels better than 18%
8% of 12 situations better than 3%
Cache20
70% better than 82%
0.63 better than 2%
66.4 better than 1%
0.93 better than 5%
47% of 75 duels better than 12%
29% of 17 situations better than 27%
Inferno16
69% better than 74%
0.74 better than 33%
78.1 better than 18%
1.06 better than 30%
52% of 62 duels better than 29%
17% of 12 situations better than 8%

Compared with players on the same level who have at least 15 matches on the map.

How T1N0- plays

Across 279 matches T1N0- averages K/R 0.64, ADR 68.9 and a rating of 0.92. Biggest strength: Headshot rate at 65%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 68.9, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 14.0 kills per match with 65% headshots. The strongest map is Cache with a 70% win rate in 20 matches. In 75 of 279 matches the rating was 1.10 or higher (27%), in 136 it was below 0.90. In 179 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 0.95. T1N0- loses the most ELO on Ancient (−186 ELO, win rate 42%). Things go best on Mirage (+231 ELO, win rate 52%). Improved over the last three months: Win rate +7 pp, ELO +229. Unchanged in recent months: K/R at 0.65, Rating at 0.94, ADR at 69.4, Headshots at 65%. Last 30 days: 32 matches, win rate 38%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.