T1ERF0R

China
On FACEIT since 2025 408 matches tracked 217 matches in 30 days
ELO ▲ 579
3,003
30-day peak: 3,140
Rank EU ▼ 1,286 places
#8,792
China #241 in China
30 days · prev. #7,506 · best #7,506
Last updated:

How does T1ERF0R play?

Rating 1.06 (from 407 matches) K/R 0.76 ADR 82.1 from 408 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 407 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 36%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (53%).

Headshot rate 42%−11 pp · Ø 53% better than 6%
AWP share of kills 21%+9 pp · Ø 12% better than 83%
K/D 1.06+0.01 · Ø 1.05 better than 43%
Pistol kills per match 2.7 from the last 407
Zeus kills1 in 407 matches
Knife kills 19 in 407 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 54%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 74x 4K, 16 aces in 408 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 11%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 7%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.07, Win rate +4 pp, ELO +584
= Stayed the same
K/R at 0.77, ADR at 82.4, First kills at 12%, Clutch 1v1 at 38%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 407 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −36 ELO
74 matches · 51% win rate
In match 1 of the day −28 ELO
63 matches · 46% win rate
Between 6:00 and 12:00 −60 ELO, win rate 45%
On Mondays −97 ELO, win rate 38%

T1ERF0R loses the most ELO on Ancient: −36 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Highest rating in a match: 2.49 · Anubis
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 407 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2112
54% better than 46%
0.77 better than 56%
83.3 better than 56%
1.07 better than 48%
53% of 562 duels right on the average
34% of 61 situations better than 38%
Mirage82
54% better than 47%
0.78 better than 60%
82.2 better than 50%
1.07 right on the average
54% of 424 duels better than 59%
45% of 51 situations better than 70%
Ancient74
51% better than 36%
0.73 better than 35%
80.7 better than 41%
1.02 better than 35%
49% of 375 duels better than 29%
33% of 46 situations better than 37%
Anubis68
62% better than 72%
0.79 better than 67%
83.5 better than 60%
1.12 better than 68%
55% of 327 duels better than 65%
38% of 42 situations right on the average
Inferno38
47% better than 11%
0.78 right on the average
83.1 better than 43%
1.12 better than 47%
55% of 201 duels better than 42%
33% of 15 situations better than 31%
Nuke18
33% better than 2%
0.70 better than 20%
77.1 better than 22%
0.99 better than 22%
57% of 84 duels better than 68%
15% of 13 situations better than 6%
Cache15
20% better than 1%
0.72 better than 21%
79.3 better than 26%
0.95 better than 8%
49% of 82 duels better than 21%
67% of 6 situations better than 94%

Compared with players on the same level who have at least 15 matches on the map.

How T1ERF0R plays

Across 408 matches T1ERF0R averages K/R 0.76 and ADR 82.1; the rating across the 407 rated matches is 1.06. Most room to improve: Headshot rate at 42%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 42% headshots. The strongest map is Anubis with a 62% win rate in 68 matches. In 183 of 407 matches the rating was 1.10 or higher (45%), in 133 it was below 0.90. In 408 matches with detailed stats: 74 4Ks and 16 aces. Best month by rating: September 2026 at 1.22. T1ERF0R loses the most ELO on Ancient (−36 ELO, win rate 51%). Things go best on Mirage (+105 ELO, win rate 54%). Match no. 3 of the day goes best: 71% win rate, +83 ELO. Improved over the last three months: Rating +0.07, Win rate +4 pp, ELO +584. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, ADR at 82.4, First kills at 12%, Clutch 1v1 at 38%. Last 30 days: 217 matches, win rate 53%, net ELO +201.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.