T0matoSk
How does T0matoSk play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average48% headshots and so just below the average (49%).
Impact
WeaknessExactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Mar to Jun 2026.
Kills per round (K/R)
Best month: April 2026 with 0.86. Last 3 months: 0.66 (at the start 0.78). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.00. Last 3 months: 0.92 (at the start 0.93). Clearly below the average (1.02).
Damage per round (ADR)
Best month: March 2026 with 87.9. Last 3 months: 75.0 (at the start 84.0). Clearly below the average (80.4).
Share of headshot kills
Best month: July 2026 with 53%. Last 3 months: 51% (at the start 44%). Slightly above the average (49%).
Matches won (win rate)
Best month: April 2026 with 55%. Last 3 months: 54% (at the start 48%). Slightly above the average (52%).
Best month: August 2026 with 1,886.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 107 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
T0matoSk loses the most ELO in match 3 of the day: +5 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Mirage
- Highest rating in a match: 1.51 · Mirage
- Most kills in a match: 35 · Nuke
Maps in detail
from the last 107 matchesCompared with players on the same level who have at least 15 matches on the map.
How T0matoSk plays
Across 107 matches T0matoSk averages K/R 0.73 and ADR 79.7; the rating across the 77 rated matches is 0.94. Biggest strength: Utility hit rate at 42%, better than 89% of level 9 players. Most room to improve: Rating at 0.94, better than only 18% of level 9 players. Averages 16.2 kills per match with 48% headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 23 of 77 matches the rating was 1.10 or higher (30%), in 35 it was below 0.90. In 39 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. T0matoSk loses the most ELO in match 3 of the day (+5 ELO, win rate 38%). Things go best in match 2 of the day (+28 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +28 ELO. Improved over the last three months: Headshots +7 pp, Win rate +6 pp. Got weaker: K/R −0.12, ADR −9.0. Unchanged in recent months: Rating at 0.92.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.