T0matoSk

SK
107 matches tracked
Last updated:

How does T0matoSk play?

Rating 0.94 (from 77 matches) K/R 0.73 ADR 79.7 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 77 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 1%−9 pp · Ø 10% better than 8%
K/D 1.01−0.01 · Ø 1.02 better than 50%
Pistol kills per match 2.4
Knife kills 1 in 107 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 15%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 20%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 4x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 78%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 71%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp, Win rate +6 pp
= Stayed the same
Rating at 0.92
▼ Got worse
K/R −0.12, ADR −9.0

Aug to Sep 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.66
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.86. Last 3 months: 0.66 (at the start 0.78). Clearly below the average (0.73).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +5 ELO
21 matches · 38% win rate
Between 18:00 and 24:00 +26 ELO, win rate 45%
On Sundays −44 ELO, win rate 43%

T0matoSk loses the most ELO in match 3 of the day: +5 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 1.51 · Mirage
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
33% better than 5%
0.70 better than 33%
79.0 better than 43%
0.92 better than 18%
42% of 85 duels better than 9%
50% of 10 situations better than 80%
Inferno20
60% better than 71%
0.76 better than 65%
81.0 better than 54%
1.01-
54% of 59 duels better than 60%
29% of 7 situations better than 28%
Nuke18
44% better than 15%
0.75 right on the average
79.0 better than 39%
0.86-
40% of 57 duels better than 5%
43% of 7 situations better than 63%
Dust 213
54% -
0.65 -
72.8 -
0.83-
50% of 54 duels -
25% of 4 situations -
Ancient11
82% -
0.83 -
87.2 -
1.06-
53% of 34 duels -
-
Anubis4
50% -
0.73 -
69.4 -
0.73-
50% of 6 duels -
-
Cache4
50% -
0.81 -
89.1 -
1.14-
48% of 25 duels -
33% of 3 situations -
Overpass4
50% -
0.69 -
83.3 -
0.91-
63% of 8 duels -
-
Vertigo3
33% -
0.67 -
76.2 -
0.95-
57% of 7 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T0matoSk plays

Across 107 matches T0matoSk averages K/R 0.73 and ADR 79.7; the rating across the 77 rated matches is 0.94. Biggest strength: Utility hit rate at 42%, better than 89% of level 9 players. Most room to improve: Rating at 0.94, better than only 18% of level 9 players. Averages 16.2 kills per match with 48% headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 23 of 77 matches the rating was 1.10 or higher (30%), in 35 it was below 0.90. In 39 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. T0matoSk loses the most ELO in match 3 of the day (+5 ELO, win rate 38%). Things go best in match 2 of the day (+28 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +28 ELO. Improved over the last three months: Headshots +7 pp, Win rate +6 pp. Got weaker: K/R −0.12, ADR −9.0. Unchanged in recent months: Rating at 0.92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.