T0T0M4TIC

Argentina
On FACEIT since 2018 242 matches tracked 39 matches in 30 days
ELO ▲ 416
2,060
30-day peak: 2,099
Rank SA ▲ 2,960 places
#5,759
Argentina #1,828 in Argentina
30 days · prev. #8,719 · best #5,314
Last updated:

How does T0T0M4TIC play?

Rating 1.01 K/R 0.72 ADR 79.7 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 242 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.01−0.02 · Ø 1.03 better than 41%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 33x 4K, 6 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 39%
Enemies flashed per round 0.60+0.32 · Ø 0.28 better than 97%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +556, First kills +1 pp
= Stayed the same
Headshots at 51%, Clutch 1v1 at 41%
▼ Got worse
K/R −0.08, Rating −0.09, ADR −5.7, Win rate −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.69 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −25 ELO, win rate 29%
On Mondays +83 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.08 · Anubis
  4. Longest win streak: 9 wins in a row · Vertigo
  5. Most kills in a match: 37 · Nuke

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
52% right on the average
0.70 better than 31%
78.9 better than 40%
0.98 better than 33%
45% of 342 duels better than 18%
49% of 49 situations better than 77%
Dust 257
56% better than 66%
0.73 better than 45%
82.0 better than 56%
1.01 better than 42%
44% of 195 duels better than 14%
35% of 23 situations better than 42%
Anubis36
61% better than 79%
0.75 better than 54%
80.9 better than 49%
1.09 better than 70%
48% of 119 duels better than 27%
29% of 17 situations better than 26%
Nuke17
76% better than 97%
0.75 better than 43%
79.3 better than 37%
1.03 better than 40%
55% of 62 duels better than 62%
33% of 9 situations better than 36%
Inferno14
36% -
0.65 -
72.8 -
0.92-
49% of 43 duels -
29% of 7 situations -
Ancient13
46% -
0.70 -
75.3 -
0.96-
53% of 58 duels -
18% of 11 situations -
Cache10
40% -
0.84 -
92.1 -
1.12-
56% of 52 duels -
50% of 8 situations -
Vertigo3
100% -
0.80 -
87.1 -
1.17-
22% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T0T0M4TIC plays

Across 242 matches T0T0M4TIC averages K/R 0.72, ADR 79.7 and a rating of 1.01. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Nuke with a 76% win rate in 17 matches. In 82 of 242 matches the rating was 1.10 or higher (34%), in 85 it was below 0.90. In 242 matches with detailed stats: 33 4Ks and 6 aces. Best month by rating: August 2026 at 1.07. Things go best on Anubis (+226 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +108 ELO. Improved over the last three months: ELO +556, First kills +1 pp. Got weaker: K/R −0.08, Rating −0.09, ADR −5.7, Win rate −5 pp. Unchanged in recent months: Headshots at 51%, Clutch 1v1 at 41%. Last 30 days: 39 matches, win rate 59%, net ELO +147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.