T0MH4RDY

United Kingdom
On FACEIT since 2022 117 matches tracked 97 matches in 30 days
ELO ▲ 343
2,400
30-day peak: 2,400
Rank EU
#78,581
United Kingdom #1,451 in United Kingdom
Last updated:

How does T0MH4RDY play?

Rating 1.36 K/R 0.97 ADR 99.7 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.36
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 117 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 36% good 1.10 to 1.29 22% normal 0.90 to 1.09 13% weak 0.75 to 0.89 7% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 93%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.39 K/D and so well above the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 72%
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 1.39+0.36 · Ø 1.03 better than 99%
Pistol kills per match 4.1
Zeus kills1 in 117 matches
Knife kills 12 in 117 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.3).

2K rounds 19.0%+5.6 pp · Ø 13.4% better than 99%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 98%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 48x 4K, 6 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.71+0.41 · Ø 0.30 better than 99%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.20, Rating +0.27, ADR +18.9, ELO +307
= Stayed the same
Headshots at 54%
▼ Got worse
Win rate −18 pp

Oct to Nov 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

1.02
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 1.02. Last 3 months: 1.00 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
24 matches · 58% win rate
On Mirage −1 ELO
37 matches · 68% win rate
On Saturdays +22 ELO, win rate 52%

T0MH4RDY loses the most ELO on Ancient: −24 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 55 · Vertigo
  3. Highest rating in a match: 2.37 · Inferno
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
68% better than 96%
1.03 better than 99%
103.2 better than 99%
1.47 better than 99%
68% of 219 duels better than 99%
52% of 33 situations better than 83%
Ancient24
58% better than 70%
0.89 better than 96%
94.6 better than 94%
1.24 better than 95%
57% of 129 duels better than 78%
56% of 18 situations better than 89%
Inferno18
61% better than 69%
0.93 better than 96%
97.5 better than 94%
1.34 better than 97%
58% of 100 duels better than 75%
43% of 14 situations better than 59%
Anubis16
56% better than 61%
0.93 better than 98%
98.5 better than 98%
1.25 better than 94%
57% of 99 duels better than 78%
47% of 15 situations better than 73%
Dust 216
63% better than 87%
1.07 better than 99%
105.1 better than 99%
1.47 better than 99%
59% of 99 duels better than 86%
64% of 11 situations better than 96%
Nuke3
0% -
0.64 -
71.4 -
0.79-
38% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T0MH4RDY plays

Across 117 matches T0MH4RDY averages K/R 0.97, ADR 99.7 and a rating of 1.36. Biggest strength: Rating at 1.36, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 21.5 kills per match with 54% headshots. The strongest map is Mirage with a 68% win rate in 37 matches. In 87 of 117 matches the rating was 1.10 or higher (74%), in 15 it was below 0.90. In 113 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: November 2026 at 1.42. T0MH4RDY loses the most ELO on Ancient (−24 ELO, win rate 58%). Things go best in match 3 of the day (±0 ELO, win rate 65%). Match no. 2 of the day goes best: 78% win rate, −24 ELO. Improved over the last three months: K/R +0.20, Rating +0.27, ADR +18.9, ELO +307. Got weaker: Win rate −18 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 97 matches, win rate 57%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.