T00FF

Italy
On FACEIT since 2024 139 matches tracked 10 matches in 30 days
Last updated:

How does T00FF play?

Rating 1.01 K/R 0.72 ADR 77.2 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 139 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.01−0.03 · Ø 1.04 better than 37%
Pistol kills per match 2.8
Knife kills 6 in 139 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.5%).

2K rounds 11.7%−1.8 pp · Ø 13.5% better than 9%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 6x 4K, 1 ace in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +8.4, Headshots +3 pp, Win rate +13 pp, ELO +183
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.79 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +70 ELO
31 matches · 45% win rate
Between 0:00 and 6:00 −9 ELO, win rate 40%

T00FF loses the most ELO in match 2 of the day: +70 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Cache
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke
  4. Highest rating in a match: 1.90 · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
54% better than 57%
0.72 better than 36%
77.5 better than 30%
1.02 better than 44%
52% of 190 duels better than 55%
38% of 40 situations right on the average
Ancient32
56% better than 62%
0.71 better than 30%
78.3 better than 33%
0.99 better than 32%
52% of 129 duels right on the average
31% of 26 situations better than 32%
Anubis19
63% better than 82%
0.79 better than 72%
81.3 better than 51%
1.09 better than 67%
55% of 75 duels better than 68%
32% of 19 situations better than 30%
Dust 219
53% better than 54%
0.69 better than 22%
76.1 better than 23%
0.96 better than 21%
58% of 73 duels better than 84%
24% of 21 situations better than 14%
Nuke13
46% -
0.64 -
66.0 -
0.91-
46% of 39 duels -
27% of 11 situations -
Cache5
60% -
1.00 -
97.9 -
1.44-
75% of 20 duels -
20% of 5 situations -
Inferno5
20% -
0.51 -
64.5 -
0.73-
31% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T00FF plays

Across 139 matches T00FF averages K/R 0.72, ADR 77.2 and a rating of 1.01. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 48% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 55 of 139 matches the rating was 1.10 or higher (40%), in 60 it was below 0.90. In 55 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 1.27. T00FF loses the most ELO in match 2 of the day (+70 ELO, win rate 45%). Things go best from match 5 of the day (+119 ELO, win rate 69%). From match no. 5 of the day on, things go best: 69% win rate, +119 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +8.4, Headshots +3 pp, Win rate +13 pp, ELO +183. Last 30 days: 10 matches, win rate 60%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.