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T-Bo

USA
156 matches tracked
ELO
2,531
Peak across recorded matches: 2,844
Rank NA ▼ 143 places
#1,536
USA #1,177 in USA
30 days · prev. #1,393 · best #1,391
Last updated:

How does T-Bo play?

Rating 0.97 (from 83 matches) K/R 0.70 ADR 74.0 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 107 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (51%).

Headshot rate 36%−15 pp · Ø 51% better than 1%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 0.97−0.08 · Ø 1.05 better than 20%
Pistol kills per match 2.5 from the last 113
Knife kills 2 in 113 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 15x 4K, 1 ace in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 44%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 30%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether T-Bo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 1 matches from the last 3 months and 62 before.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.74.

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −39 ELO
30 matches · 43% win rate
On Mirage −3 ELO
26 matches · 58% win rate

T-Bo loses the most ELO on Anubis: −39 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.10 · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis30
43% better than 16%
0.75 right on the average
77.5 better than 26%
1.02 better than 37%
55% of 141 duels better than 65%
35% of 23 situations better than 38%
Dust 228
61% better than 79%
0.66 better than 12%
69.5 better than 4%
0.96 better than 19%
49% of 133 duels better than 34%
7% of 14 situations better than 2%
Mirage26
58% better than 73%
0.80 better than 71%
80.7 better than 44%
1.10 better than 67%
59% of 126 duels better than 87%
22% of 18 situations better than 10%
Cache10
40% -
0.63 -
66.9 -
0.83-
36% of 33 duels -
0% of 3 situations -
Nuke6
33% -
0.66 -
72.6 -
0.91-
48% of 33 duels -
50% of 2 situations -
Inferno5
40% -
0.65 -
64.3 -
0.80-
47% of 19 duels -
67% of 3 situations -
Ancient3
67% -
0.56 -
63.1 -
0.78-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How T-Bo plays

Across 156 matches T-Bo averages K/R 0.70 and ADR 74.0; the rating across the 83 rated matches is 0.97. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 36% headshots. The strongest map is Dust 2 with a 61% win rate in 28 matches. In 38 of 107 matches the rating was 1.10 or higher (36%), in 50 it was below 0.90. In 59 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. T-Bo loses the most ELO on Anubis (−39 ELO, win rate 43%). Things go best on Dust 2 (+50 ELO, win rate 61%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.