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T-95

Russia
On FACEIT since 2014 318 matches tracked 90 matches in 30 days
Last updated:

How does T-95 play?

Rating 0.98 K/R 0.68 ADR 74.4 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 318 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 2.7
Knife kills 12 in 318 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 15%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 28x 4K, 4 aces in 246 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 6.0+2.0 · Ø 4.0 better than 92%
Enemies flashed per round 0.67+0.36 · Ø 0.31 better than 99%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Win rate +3 pp, ELO +121
= Stayed the same
Rating at 1.00, ADR at 75.8, Headshots at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.70. Last 3 months: 0.70 (at the start 0.66). Clearly below the average (0.75).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −116 ELO
66 matches · 45% win rate
On Dust 2 −115 ELO
59 matches · 41% win rate
On Thursdays ±0 ELO, win rate 43%

T-95 loses the most ELO in match 1 of the day: −116 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.58 · Dust 2

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis78
60% better than 71%
0.68 better than 18%
73.8 better than 13%
0.99 better than 28%
46% of 186 duels better than 19%
53% of 64 situations better than 82%
Ancient77
49% better than 33%
0.71 better than 27%
75.6 better than 17%
1.02 better than 38%
49% of 216 duels better than 31%
45% of 56 situations better than 68%
Dust 259
41% better than 12%
0.66 better than 11%
73.4 better than 12%
0.93 better than 11%
47% of 230 duels better than 22%
33% of 24 situations better than 35%
Inferno45
60% better than 55%
0.68 better than 10%
75.8 better than 11%
1.00 better than 16%
51% of 140 duels better than 26%
30% of 23 situations better than 26%
Nuke41
61% better than 65%
0.69 better than 17%
74.3 better than 13%
0.98 better than 20%
57% of 159 duels better than 69%
35% of 31 situations better than 39%
Cache14
36% -
0.66 -
72.5 -
0.92-
51% of 49 duels -
25% of 8 situations -
Mirage4
0% -
0.54 -
62.1 -
0.64-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How T-95 plays

Across 318 matches T-95 averages K/R 0.68, ADR 74.4 and a rating of 0.98. Biggest strength: Utility damage per round at 6.0, better than 92% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 14.4 kills per match with 53% headshots. The strongest map is Nuke with a 61% win rate in 41 matches. In 101 of 318 matches the rating was 1.10 or higher (32%), in 118 it was below 0.90. In 246 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: November 2026 at 1.02. T-95 loses the most ELO in match 1 of the day (−116 ELO, win rate 45%). Things go best on Ancient (+65 ELO, win rate 49%). Match no. 4 of the day goes best: 62% win rate, +24 ELO. Improved over the last three months: K/R +0.04, Win rate +3 pp, ELO +121. Unchanged in recent months: Rating at 1.00, ADR at 75.8, Headshots at 53%. Last 30 days: 90 matches, win rate 56%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.