Szczalmal

Switzerland
On FACEIT since 2020 152 matches tracked 35 matches in 30 days
ELO ▲ 423
2,149
30-day peak: 2,157
Rank EU
#167,210
Switzerland #1,350 in Switzerland
Last updated:
Next update possible in 37m 58s

How does Szczalmal play?

Rating 1.06 K/R 0.75 ADR 81.4 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 152 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 34%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 18x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 45%
Enemies flashed per round 0.52+0.23 · Ø 0.29 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +435
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.10, ADR −4.2, Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +53 ELO
21 matches · 43% win rate
On Thursdays ±0 ELO, win rate 35%

Szczalmal loses the most ELO in match 3 of the day: +53 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Highest rating in a match: 2.21 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 39 · Anubis
  5. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
63% better than 87%
0.79 better than 73%
84.6 better than 70%
1.13 better than 80%
53% of 180 duels better than 61%
27% of 22 situations better than 19%
Dust 237
59% better than 78%
0.75 better than 55%
82.7 better than 59%
1.08 better than 64%
48% of 154 duels better than 34%
42% of 24 situations better than 62%
Ancient34
62% better than 84%
0.74 right on the average
80.5 better than 47%
1.06 better than 63%
56% of 137 duels better than 78%
41% of 29 situations better than 61%
Nuke16
38% better than 11%
0.70 better than 26%
78.7 better than 40%
0.97 better than 27%
53% of 72 duels better than 53%
58% of 12 situations better than 93%
Anubis10
50% -
0.61 -
72.6 -
0.87-
36% of 55 duels -
50% of 2 situations -
Inferno5
40% -
0.81 -
88.2 -
1.09-
64% of 25 duels -
67% of 3 situations -
Cache3
33% -
0.69 -
74.4 -
1.00-
25% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Szczalmal plays

Across 152 matches Szczalmal averages K/R 0.75, ADR 81.4 and a rating of 1.06. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 46% headshots. The strongest map is Mirage with a 63% win rate in 46 matches. In 57 of 152 matches the rating was 1.10 or higher (38%), in 59 it was below 0.90. In 105 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.13. Szczalmal loses the most ELO in match 3 of the day (+53 ELO, win rate 43%). Things go best in match 1 of the day (+123 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +123 ELO. Improved over the last three months: Win rate +6 pp, ELO +435. Got weaker: K/R −0.06, Rating −0.10, ADR −4.2, Headshots −3 pp. Last 30 days: 35 matches, win rate 60%, net ELO +106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.