SystemGC

Turkey
On FACEIT since 2015 222 matches tracked 36 matches in 30 days
ELO ▼ 14
2,546
30-day peak: 2,603
Rank EU
#47,504
Turkey #1,087 in Turkey
Last updated:

How does SystemGC play?

Rating 0.95 (from 176 matches) K/R 0.66 ADR 72.9 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 176 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 24% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 94%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 0.96−0.08 · Ø 1.04 better than 16%
Pistol kills per match 2.9
Knife kills 3 in 222 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.5%).

2K rounds 11.1%−2.4 pp · Ø 13.5% better than 4%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 14%
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 14x 4K, 0 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 61%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
ADR at 71.4, Headshots at 63%
▼ Got worse
K/R −0.05, Rating −0.07, ELO −189

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOctNov

Best month: May 2026 with 0.76. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
75 matches · 49% win rate
On Mirage −7 ELO
68 matches · 49% win rate
On Sundays −89 ELO, win rate 38%

SystemGC loses the most ELO on Dust 2: −55 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 1.95 · Inferno
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
49% better than 35%
0.65 better than 10%
71.7 better than 8%
0.91 better than 9%
46% of 245 duels better than 19%
35% of 43 situations better than 41%
Mirage68
49% better than 35%
0.66 better than 13%
74.1 better than 16%
0.94 better than 18%
41% of 227 duels better than 5%
43% of 42 situations better than 66%
Inferno45
56% right on the average
0.69 better than 14%
71.6 better than 4%
1.01 better than 22%
54% of 89 duels better than 43%
47% of 19 situations better than 69%
Anubis26
58% better than 62%
0.64 better than 6%
71.5 better than 5%
0.96 better than 21%
47% of 81 duels better than 21%
30% of 10 situations better than 31%
Overpass5
40% -
0.70 -
82.2 -
1.00-
33% of 3 duels -
50% of 2 situations -
Cache3
33% -
0.85 -
95.5 -
1.14-
56% of 16 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SystemGC plays

Across 222 matches SystemGC averages K/R 0.66 and ADR 72.9; the rating across the 176 rated matches is 0.95. Biggest strength: Headshot rate at 61%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 72.9, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 61% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 47 of 176 matches the rating was 1.10 or higher (27%), in 82 it was below 0.90. In 146 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: June 2026 at 1.02. SystemGC loses the most ELO on Dust 2 (−55 ELO, win rate 49%). Things go best on Inferno (+15 ELO, win rate 56%). Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.05, Rating −0.07, ELO −189. Unchanged in recent months: ADR at 71.4, Headshots at 63%. Last 30 days: 36 matches, win rate 56%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.