Synshine

Israel
On FACEIT since 2018 275 matches tracked 44 matches in 30 days
Last updated:

How does Synshine play?

Rating 0.94 K/R 0.68 ADR 76.1 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 275 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Weakness
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 45%−6 pp · Ø 51% better than 22%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.5
Knife kills 3 in 275 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 26x 4K, 4 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 68%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 84%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07
= Stayed the same
ADR at 78.2, Headshots at 45%, Win rate at 47%, ELO at 2,472
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −153 ELO
73 matches · 41% win rate
On Mirage −151 ELO
57 matches · 39% win rate
Between 18:00 and 24:00 −100 ELO, win rate 41%
On Wednesdays −23 ELO, win rate 34%

Synshine loses the most ELO from match 5 of the day: −153 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 1.95 · Ancient
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
51% better than 46%
0.68 better than 21%
74.4 better than 16%
0.95 better than 20%
47% of 290 duels better than 25%
44% of 36 situations better than 67%
Anubis66
62% better than 81%
0.71 better than 32%
78.5 better than 34%
0.99 better than 32%
46% of 247 duels better than 20%
40% of 30 situations better than 55%
Mirage57
39% better than 9%
0.67 better than 17%
76.0 better than 24%
0.91 better than 12%
48% of 230 duels better than 31%
24% of 29 situations better than 12%
Inferno46
30% better than 1%
0.65 better than 10%
75.0 better than 20%
0.90 better than 8%
40% of 207 duels better than 3%
16% of 19 situations better than 7%
Ancient15
60% better than 74%
0.68 better than 20%
76.5 better than 23%
0.94 better than 19%
34% of 53 duels better than 1%
0% of 5 situations better than 1%
Cache12
42% -
0.71 -
79.6 -
1.01-
43% of 42 duels -
67% of 9 situations -
Nuke3
33% -
0.44 -
64.8 -
0.58-
29% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Synshine plays

Across 275 matches Synshine averages K/R 0.68, ADR 76.1 and a rating of 0.94. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 45% headshots. The strongest map is Anubis with a 62% win rate in 66 matches. In 76 of 275 matches the rating was 1.10 or higher (28%), in 123 it was below 0.90. In 211 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: September 2026 at 1.03. Synshine loses the most ELO from match 5 of the day (−153 ELO, win rate 41%). Things go best on Anubis (+158 ELO, win rate 62%). Match no. 3 of the day goes best: 60% win rate, +35 ELO. Improved over the last three months: K/R +0.05, Rating +0.07. Unchanged in recent months: ADR at 78.2, Headshots at 45%, Win rate at 47%, ELO at 2,472. Last 30 days: 44 matches, win rate 43%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.