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Synnn

Monaco
On FACEIT since 2022 272 matches tracked 49 matches in 30 days
Last updated:

How does Synnn play?

Rating 0.97 K/R 0.68 ADR 73.9 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 272 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 69%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.98−0.06 · Ø 1.04 better than 27%
Pistol kills per match 2.6
Knife kills 6 in 272 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 28%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 32%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 21x 4K, 4 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 46%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 59%
Deaths per round 70%−2 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +105
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 74.9
▼ Got worse
Headshots −3 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: June 2026 with 0.73. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
95 matches · 46% win rate
On Anubis −18 ELO
44 matches · 52% win rate
On Tuesdays −60 ELO, win rate 36%

Synnn loses the most ELO on Dust 2: −70 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 9 wins in a row · Anubis
  4. Highest rating in a match: 2.14 · Dust 2

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
46% better than 27%
0.68 better than 22%
73.2 better than 13%
0.96 better than 25%
47% of 330 duels better than 27%
25% of 68 situations better than 16%
Mirage62
50% better than 42%
0.70 better than 29%
75.9 better than 24%
1.01 better than 40%
55% of 168 duels better than 71%
45% of 55 situations better than 71%
Anubis44
52% better than 45%
0.72 better than 37%
76.9 better than 26%
1.04 right on the average
52% of 162 duels right on the average
39% of 38 situations better than 53%
Inferno18
22% better than 1%
0.66 better than 12%
74.6 better than 15%
0.88 better than 5%
52% of 79 duels better than 41%
20% of 15 situations better than 11%
Ancient17
59% better than 72%
0.65 better than 9%
69.4 better than 4%
0.91 better than 12%
62% of 52 duels better than 93%
37% of 19 situations better than 46%
Nuke17
59% better than 59%
0.66 better than 14%
70.6 better than 9%
0.93 better than 17%
46% of 57 duels better than 20%
26% of 19 situations better than 18%
Cache15
60% better than 69%
0.67 better than 20%
72.0 better than 12%
0.98 better than 31%
39% of 41 duels better than 4%
42% of 12 situations better than 55%

Compared with players on the same level who have at least 15 matches on the map.

How Synnn plays

Across 272 matches Synnn averages K/R 0.68, ADR 73.9 and a rating of 0.97. Most room to improve: Damage per round (ADR) at 73.9, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 53% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 93 of 272 matches the rating was 1.10 or higher (34%), in 125 it was below 0.90. In 218 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: June 2026 at 1.06. Synnn loses the most ELO on Dust 2 (−70 ELO, win rate 46%). Things go best on Mirage (+83 ELO, win rate 50%). From match no. 5 of the day on, things go best: 60% win rate, +80 ELO. Improved over the last three months: ELO +105. Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 74.9. Last 30 days: 49 matches, win rate 49%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.