Sxx---

Denmark
281 matches tracked 61 matches in 30 days
Last updated:

How does Sxx--- play?

Rating 0.93 K/R 0.71 ADR 79.0 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 281 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

Level 9

Compared with 1,479 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 47%−3 pp · Ø 50% better than 20%

Clutch

Average
Last one alive

0.6 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 84%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 0.6−1.0 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 95%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.89−0.11 · Ø 1.00 better than 10%
Pistol kills per match 2.5
Knife kills 1 in 281 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 24%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 38%
MVPs per match 2.3+0.1 · Ø 2.2 better than 58%
4Ks and aces 49x 4K, 2 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 57%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 47%
▼ Got worse
K/R −0.04, Rating −0.07, ADR −4.1, ELO −222

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75). Just below the average (0.72).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −188 ELO
67 matches · 42% win rate
From match 5 of the day −143 ELO
82 matches · 40% win rate
On Wednesdays +1 ELO, win rate 36%

Sxx--- loses the most ELO on Dust 2: −188 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Cache
  2. Most kills in a match: 50 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
55% better than 67%
0.73 right on the average
79.0 better than 46%
0.97 better than 33%
47% of 547 duels better than 28%
50% of 34 situations better than 81%
Dust 267
42% better than 21%
0.70 better than 36%
78.7 better than 44%
0.93 better than 21%
45% of 409 duels better than 21%
31% of 13 situations better than 31%
Ancient42
43% better than 22%
0.73 right on the average
82.7 better than 62%
0.93 better than 21%
50% of 355 duels right on the average
31% of 13 situations better than 33%
Anubis31
55% better than 60%
0.73 right on the average
82.4 better than 62%
0.97 better than 31%
54% of 195 duels better than 66%
30% of 10 situations better than 32%
Inferno24
29% better than 2%
0.65 better than 14%
72.6 better than 12%
0.80 better than 1%
43% of 167 duels better than 11%
29% of 7 situations better than 27%
Nuke16
56% better than 61%
0.73 better than 37%
80.3 better than 41%
0.94 better than 19%
50% of 130 duels better than 36%
40% of 5 situations better than 57%
Cache12
17% -
0.77 -
79.1 -
1.01-
41% of 81 duels -
40% of 5 situations -
Vertigo4
50% -
0.45 -
50.7 -
0.69-
46% of 28 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Sxx--- plays

Across 281 matches Sxx--- averages K/R 0.71, ADR 79.0 and a rating of 0.93. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 9 players. Averages 16.3 kills per match with 59% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 82 of 281 matches the rating was 1.10 or higher (29%), in 145 it was below 0.90. In 226 matches with detailed stats: 49 4Ks and 2 aces. Best month by rating: July 2026 at 0.99. Sxx--- loses the most ELO on Dust 2 (−188 ELO, win rate 42%). Things go best on Mirage (+109 ELO, win rate 55%). Match no. 3 of the day goes best: 59% win rate, −4 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.07, ADR −4.1, ELO −222. Unchanged in recent months: Win rate at 47%. Last 30 days: 61 matches, win rate 44%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.