Swifter

USA
On FACEIT since 2016 243 matches tracked 41 matches in 30 days
Last updated:

How does Swifter play?

Rating 0.97 (from 95 matches) K/R 0.72 ADR 76.4 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 225 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%−1 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 55%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 90%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 1.00−0.02 · Ø 1.02 better than 43%
Pistol kills per match 2.7
Knife kills 1 in 243 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.3%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 61%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 45%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 30x 4K, 2 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 53%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 74.6, Headshots at 55%, Win rate at 47%
▼ Got worse
K/R −0.04, ELO −72

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.73).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −171 ELO
24 matches · 29% win rate
On Inferno −146 ELO
24 matches · 38% win rate
On Thursdays ±0 ELO, win rate 41%

Swifter loses the most ELO from match 5 of the day: −171 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Mirage
  2. Most kills in a match: 35 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Vertigo

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient53
53% better than 54%
0.68 better than 24%
75.0 better than 23%
0.95 better than 29%
48% of 223 duels better than 34%
43% of 21 situations better than 64%
Anubis52
44% better than 26%
0.75 better than 61%
80.6 better than 51%
1.04 better than 59%
54% of 189 duels better than 67%
33% of 27 situations better than 39%
Mirage30
53% better than 58%
0.74 right on the average
78.3 better than 37%
1.03 better than 53%
56% of 94 duels better than 78%
29% of 17 situations better than 25%
Cache29
38% -
0.71 -
75.0 -
1.03-
50% of 110 duels -
37% of 19 situations -
Nuke26
58% better than 60%
0.70 better than 25%
73.3 better than 11%
1.00 better than 31%
46% of 94 duels better than 19%
50% of 18 situations better than 77%
Inferno24
38% better than 10%
0.68 better than 26%
71.7 better than 13%
0.97 better than 29%
54% of 82 duels better than 64%
25% of 12 situations better than 21%
Dust 221
52% right on the average
0.78 better than 71%
79.7 better than 48%
1.05 better than 58%
55% of 87 duels better than 73%
33% of 12 situations better than 35%
Overpass4
50% -
0.64 -
68.3 -
1.00-
67% of 6 duels -
-
Vertigo4
50% -
0.79 -
80.1 -
1.15-
38% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Swifter plays

Across 243 matches Swifter averages K/R 0.72 and ADR 76.4; the rating across the 95 rated matches is 0.97. Biggest strength: Headshot rate at 56%, better than 90% of level 9 players. Averages 15.6 kills per match with 56% headshots. The strongest map is Nuke with a 58% win rate in 26 matches. In 87 of 225 matches the rating was 1.10 or higher (39%), in 93 it was below 0.90. In 162 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: November 2026 at 1.11. Swifter loses the most ELO from match 5 of the day (−171 ELO, win rate 29%). Things go best on Ancient (+217 ELO, win rate 53%). Match no. 4 of the day goes best: 75% win rate, +88 ELO. Got weaker: K/R −0.04, ELO −72. Unchanged in recent months: ADR at 74.6, Headshots at 55%, Win rate at 47%. Last 30 days: 41 matches, win rate 54%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.